Hey all, it's happened twice with 2 different images, but with the others it doesn't happen. I use an image whose size is 1024x2304 as the background for a room whose size is 1024x768 and it scrolls vertically to show the entirety of it over time. The image itself (made in game maker) is crisp, but when shown in game it is smudgy. Cropped bits of both images are attached (one is called proper -- how it should look, and one corrupted -- how it does look in game). Why does it happen and how do I fix this?
To make sure the scrolling doesn't cause this, I set the speed to 0, but it still happens.
EDIT: when I lower the height to 1536 (so dimensions are 1024x1536) it shows great. All images whose height is a maximum of 1536 pixels show crisply then, and bigger images (height>1536) get corrupted, it seems. Is there a fix for it?
Second problem: when choosing in windows display resolution 1680x1050 and then running the game in fullscreen -- the game window doesn't fill up the screen, only some of it. When I play using the normal 1920x1080 resolution -- then it works fine. Any idea why this happens?
Thanks!
To make sure the scrolling doesn't cause this, I set the speed to 0, but it still happens.
EDIT: when I lower the height to 1536 (so dimensions are 1024x1536) it shows great. All images whose height is a maximum of 1536 pixels show crisply then, and bigger images (height>1536) get corrupted, it seems. Is there a fix for it?
Second problem: when choosing in windows display resolution 1680x1050 and then running the game in fullscreen -- the game window doesn't fill up the screen, only some of it. When I play using the normal 1920x1080 resolution -- then it works fine. Any idea why this happens?
Thanks!
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