O
orSQUADstra
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Droplet is a drawing software, specifically for animated sprite stacking. It utilizes a UI made from the ground up, aiming to achieve ease of use.
Currently it lacks some functionality, but should already be enough in its current state to be used for making simple pixel art and stacked sprites.
Also, there are context menus. Feel free to right click on things!
To avoid running into any import/export issues, please uncompress before use!
Mouse wheel - zoom in/out
Right click - move canvas / render view
Right click+Ctrl - Rotate render view (and canvas, in the future)
Left click - Use tool
Left click+Alt - Use tool as an eraser
Shift+Left Click (on layers) - select multiple layers
Middle click (on layers) - Use layer as an overlay
Double left click on a color to bring up the quick color changer
Ctrl+S - Save
Ctrl+Alt+S - Save As
Ctrl+Z - Undo New
Ctrl+Shift+Z - Redo New
Right click - move canvas / render view
Right click+Ctrl - Rotate render view (and canvas, in the future)
Left click - Use tool
Left click+Alt - Use tool as an eraser
Shift+Left Click (on layers) - select multiple layers
Middle click (on layers) - Use layer as an overlay
Double left click on a color to bring up the quick color changer
Ctrl+S - Save
Ctrl+Alt+S - Save As
Ctrl+Z - Undo New
Ctrl+Shift+Z - Redo New
- Resizing the window just moments after importing an image causes an error. For now, please hit "Ignore" (the amount of error popups will equal to the total number of layers you have.)
- Changing / deleting the background image will take effect without waiting for user input (Apply / Cancel)
- Subtractive blend mode doesn't function as of yet.
- With blur effects on and quite a few layers, the blur effect can start to flicker. For now, if this happens and it bothers you, please turn off this effect under Preferences > Editor > Blur effects
- Scrollbars are a bit inprecise. This will be fixed in future versions. The issues is not major, it only jumps up a couple pixels when the user lets go of it.
- The rest of the tools will be finished, and the current ones polished. With time.
- A much more precise color picker. The current one is obviously not the best. For now, if you can, please use the "..." button on the palette and select "Import palette" - the imported image should be 1px tall and should have one color per pixel.
- Filling out the rest of the tabs under Preferences
- Writing a more optimized blur shader. The current one used is from the Free Shader Pack.
- A shortcut and/or button to reset the position of the canvas.
- The preferences will be saved. Currently they reset every time you open the program.
- Speaking of preferences, user defined themes will also be coming!
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