E
elmrealm
Guest
I'm at the end of my rope, I've been working on a project for about half a year now and I've been jumping through hoops with fixing the display for the pixel art of my game.
This is my second attempt at making a game, the first being very basic.
I've used Pixelated Pope's tutorials and method to set my view for the gameplay section itself, and it works pretty darn well. Its what I have been looking for when it comes to the game. My problem mainly stems from every other part of the game, my custom splash screen, the title screen, the short story introduction; all of which I cannot get to look good (without the half scaling pixels here and there) when trying to use a view and camera to properly keep the aspect ratio of the screen.
At this moment, I'd settle for black bars when in full screen, but I don't even know how to make that happen now that I'm so far into using the cameras and views.
Its genuinely frustrating, as I've done tons of trial an error, along with searching for some answer on the forums and going over youtube videos. I can't seem to find anything that is directed towards the visuals of a title screen and the like done in pixel art.
my image for the BG is 512 X 288
and I understand that I may need to set the image to 480 X 288 to fit with the aspect ratio of a standard screen, I have done this and it did help, but not nearly enough. I would like my pixel art to be able to take up more that 1/4 the screen, as it only looks good when windowed/ and the project I am doing requires the image to be full screen.
As I write this the only thought I have that could help, would be to try and put the title screen, and the story screen on the GUI layer, but I really don't know how well that would work.
If you have any advice, or knowledge on what to do, I would greatly appreciate it.
And sorry for the wall of text its like 5am and I'm losin it.
This is my second attempt at making a game, the first being very basic.
I've used Pixelated Pope's tutorials and method to set my view for the gameplay section itself, and it works pretty darn well. Its what I have been looking for when it comes to the game. My problem mainly stems from every other part of the game, my custom splash screen, the title screen, the short story introduction; all of which I cannot get to look good (without the half scaling pixels here and there) when trying to use a view and camera to properly keep the aspect ratio of the screen.
At this moment, I'd settle for black bars when in full screen, but I don't even know how to make that happen now that I'm so far into using the cameras and views.
Its genuinely frustrating, as I've done tons of trial an error, along with searching for some answer on the forums and going over youtube videos. I can't seem to find anything that is directed towards the visuals of a title screen and the like done in pixel art.
my image for the BG is 512 X 288
and I understand that I may need to set the image to 480 X 288 to fit with the aspect ratio of a standard screen, I have done this and it did help, but not nearly enough. I would like my pixel art to be able to take up more that 1/4 the screen, as it only looks good when windowed/ and the project I am doing requires the image to be full screen.
As I write this the only thought I have that could help, would be to try and put the title screen, and the story screen on the GUI layer, but I really don't know how well that would work.
If you have any advice, or knowledge on what to do, I would greatly appreciate it.
And sorry for the wall of text its like 5am and I'm losin it.