Lightning Gravity
Member
Okay nevermind. I have just relies your own gml Scripting interface can still add onto your own gml Step Event coding part.
As if you by accidentally have done your own Step Event coding part without your own gml Scripting interface coding part, you could of have done the way too much overwhelmingly gml coding part only within your own one Step coding event per within the one video game object.
Maybe this would of explain my own point the so much more easier way instead.
“Oh I am so sorry. I am just trying to say the very short quick notice. That sometimes we just need the so much more STEP EVENT per GML Object. Because only the Step Event object could of have been coding the anything else you wanted instead.”
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As I am the owner of the lightning gravity gaming company. I am wondering those really real yoyo game maker software developers would of really want to make their own object events with their own multiple Create events and their own multiple Step events. As if those really real Create events are really suppose to be like those Start created coding side list instead. Or as if those really real Step events are really suppose to be like those While loop created coding side list. That could always have been a little bit different than the Alarm events, Destroy events, Mouse events, and the Keyboard events. As they all could of have been coded in the Step while loop events at the same timing as well.
Maybe have the most multiple important create event list and have the most multiple important step event list at the same timing.
Because...
Create Event is the Start coding event instead.
Step Event is the While Loop coding only event as well instead.
So those very 2 important looking events would not always have been way over fulfilling whelming problem instead of just by allowing to use the most important 1 Start event per 1 gml object at the same timing with the 1 Step event per 1 gml object at the same timing as well. As they might really needed to have been improved as well. As they might do not really needed like in recording that could of not really stop everything at your own very small video game development instead.
As if you by accidentally have done your own Step Event coding part without your own gml Scripting interface coding part, you could of have done the way too much overwhelmingly gml coding part only within your own one Step coding event per within the one video game object.
Maybe this would of explain my own point the so much more easier way instead.
“Oh I am so sorry. I am just trying to say the very short quick notice. That sometimes we just need the so much more STEP EVENT per GML Object. Because only the Step Event object could of have been coding the anything else you wanted instead.”
-------------------------------
As I am the owner of the lightning gravity gaming company. I am wondering those really real yoyo game maker software developers would of really want to make their own object events with their own multiple Create events and their own multiple Step events. As if those really real Create events are really suppose to be like those Start created coding side list instead. Or as if those really real Step events are really suppose to be like those While loop created coding side list. That could always have been a little bit different than the Alarm events, Destroy events, Mouse events, and the Keyboard events. As they all could of have been coded in the Step while loop events at the same timing as well.
Maybe have the most multiple important create event list and have the most multiple important step event list at the same timing.
Because...
Create Event is the Start coding event instead.
Step Event is the While Loop coding only event as well instead.
So those very 2 important looking events would not always have been way over fulfilling whelming problem instead of just by allowing to use the most important 1 Start event per 1 gml object at the same timing with the 1 Step event per 1 gml object at the same timing as well. As they might really needed to have been improved as well. As they might do not really needed like in recording that could of not really stop everything at your own very small video game development instead.
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