Jam373
Member
So I'm making an action platformer with a dark but minimalist pixel art style. I'm not an artist so I'm taking it slow in learning pixel art.
Initially tried to go with 8x8 tileset and sprites but found making good looking enemies really tough. In the end I compromised and made this jellyfish 16x16 (despite my player character being 8x8 scaled-up, but that's another story) which I think captures the visual style I'm looking for very well.
Since then I've just made this creature below, kinda like the lava lotus from mario, that shoots out projectiles when it opens up. It's twice the size of the jellyfish and I think it looks pretty good.
However I feel like it doesn't fit with the minimalism that was established with the jellyfish. I have no idea how to make them more consistent with each other! I've kinda already committed to both of their designs and my inexperienced brain doesn't know why exactly they don't fit (other than "too much detail"). I know it's harder to get advice for art than programming, and I'm not asking anyone to fix this for me. Was just hoping to get some words of wisdom, or maybe just to hear from people that there isn't an issue and it's just in my head?
Just to reiterate I really like both of these designs, just worried that if they appeared in the same game the player might bounce off due to the contrast.
Happy to hear all feedback.
Initially tried to go with 8x8 tileset and sprites but found making good looking enemies really tough. In the end I compromised and made this jellyfish 16x16 (despite my player character being 8x8 scaled-up, but that's another story) which I think captures the visual style I'm looking for very well.
Since then I've just made this creature below, kinda like the lava lotus from mario, that shoots out projectiles when it opens up. It's twice the size of the jellyfish and I think it looks pretty good.
However I feel like it doesn't fit with the minimalism that was established with the jellyfish. I have no idea how to make them more consistent with each other! I've kinda already committed to both of their designs and my inexperienced brain doesn't know why exactly they don't fit (other than "too much detail"). I know it's harder to get advice for art than programming, and I'm not asking anyone to fix this for me. Was just hoping to get some words of wisdom, or maybe just to hear from people that there isn't an issue and it's just in my head?
Just to reiterate I really like both of these designs, just worried that if they appeared in the same game the player might bounce off due to the contrast.
Happy to hear all feedback.
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