C
Cedrus
Guest
I recently started working with GameMaker after using unity for a while and in unity there was a very nice way of making a time line for an animation, meaning I could give an object a "complex" animation and for example set an individual timing for frames to change rather than having all frames be set to a single pace. I was wondering if there is a possibility of doing this in GameMaker without calling each frame through code.
Thanks in advance for any help.
Thanks in advance for any help.