M
Makna
Guest
So, I'm struggling to decide where to place the hitbox in my top-down shmup. The game takes place on the ground, so you don't fly over obstacles, and you can use walls to escape from enemy shots. I made the collisions occur at the bottoms of objects (at the feet/at the bottom of a rock, etc) so you could be on either side of them.
My dilemma is, I'm not sure where to place the hitbox. I was going for a Touhou-style center-of-the-character hitbox, but, then I did the whole collisions thing, and it naturally moved itself to the feet along with the origin I moved.
That brought up the question, should I move it back, or keep it where it is?
If I brought it back, it would look and feel natural, but would clip through walls and cover, and allow bullets to hit it through the rock, as the player character's collisions are at the feet.
If I keep it where it is, it looks weird when visible and would feel unnatural.
What do you think? I made a strawpoll to see what people would be more comfortable with, but if you have any ideas I'd love to hear them too!!
My dilemma is, I'm not sure where to place the hitbox. I was going for a Touhou-style center-of-the-character hitbox, but, then I did the whole collisions thing, and it naturally moved itself to the feet along with the origin I moved.
That brought up the question, should I move it back, or keep it where it is?
If I brought it back, it would look and feel natural, but would clip through walls and cover, and allow bullets to hit it through the rock, as the player character's collisions are at the feet.
If I keep it where it is, it looks weird when visible and would feel unnatural.
What do you think? I made a strawpoll to see what people would be more comfortable with, but if you have any ideas I'd love to hear them too!!