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Dwighty4000
Guest
I have put the code in the place in the YYGML.h file as indicated. Then I pressed: "Delete Asset Chache" in "General Settings" -> "paths".
Then I saved and ran the application with F5, then saved again with: "Ctrl + S" and exported.
When exporting, however, the specified additional files were not included and my notebook still uses the Intel HD, even though it should have switched to the powerful GPU !?
What did I forget or do wrong?
Then I saved and ran the application with F5, then saved again with: "Ctrl + S" and exported.
When exporting, however, the specified additional files were not included and my notebook still uses the Intel HD, even though it should have switched to the powerful GPU !?
What did I forget or do wrong?
How to make Windows YYC games prefer the AMD/Nvidia GPU in PCs with multiple graphics chips
In this short guide we show to make your YYC executables prefer the discrete Nvidia/AMD GPU on Windows systems with two graphics chips in them, rather the allowing the OS to control this and it lik...help.yoyogames.com
Build Your GameNow, just build your game as per normal for Windows YYC (again, not VM!). If you have built this project before, then we would recommend you clean your cache first.
Once the executable has been built, you can try it on a machine with dual GPUs or send it on to your players for them to compare performance before/after.
Note that this process will add two small text files into your output packages - a .lib file and a .exp file. These are not actually required by the game and can be removed before you send the game to others/upload it to Steam, etc.
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