aereddia
Member
I'm encountering this odd issue with gamemaker that I haven't encountered before. Every time I run my game, my computer's free space goes down by about 50 megabytes. Not a huge deal, but obviously something I want to fix. I've looked through the code for all the data structures and surfaces I'm creating and they're all accounted for, but something is still causing this issue. The strange thing is, when I start the game with an empty room that runs game_end() after starting, the problem still happens. Even before a single line of code is run, I've already lost 50 mb to something. I've run other test projects since and it only happens with my game, and restarting the computer frees up any memory loss.
At this point, I really have no clue what could be causing it, so any suggestions would be greatly appreciated. Also, I'm not sure if this really counts as a memory leak, but I'm not sure what else I would call it. I don't lose memory when I am playing the game, just when it launches.
At this point, I really have no clue what could be causing it, so any suggestions would be greatly appreciated. Also, I'm not sure if this really counts as a memory leak, but I'm not sure what else I would call it. I don't lose memory when I am playing the game, just when it launches.