Cpaz
Member
Hello all! I'm currently in the process of making mockups for the hud of my project.
Thing is- I'm unsure of all of the information that needs to be conveyed to the player.
For reference, here's the currently usable HUD:
[Those numbers under the points are the ammo for the three different guns]
Here's my first mockup:
[Featuring a health bar and ammo bars for each gun type. With the selected gun protruding slightly]
Pretty drastic eh? Full disclosure, I know for a fact that most of the information from the first image isn't going to be shown. With, again, the issue being that at least some of it will be, I'm just not sure what.
I think the points will be shown somewhere... I'm also kinda leaning on the idea of having the rest of the necessary information being shown through the environment (world, level, level goal, that sort of deal)
Thing is- I'm unsure of all of the information that needs to be conveyed to the player.
For reference, here's the currently usable HUD:
[Those numbers under the points are the ammo for the three different guns]
Here's my first mockup:
[Featuring a health bar and ammo bars for each gun type. With the selected gun protruding slightly]
Pretty drastic eh? Full disclosure, I know for a fact that most of the information from the first image isn't going to be shown. With, again, the issue being that at least some of it will be, I'm just not sure what.
I think the points will be shown somewhere... I'm also kinda leaning on the idea of having the rest of the necessary information being shown through the environment (world, level, level goal, that sort of deal)