YanBG
Member
There is some "simple" explanation here but i haven't figured the code for a GML script https://stackoverflow.com/questions/44740121/isometric-topological-sort-issue
Other options:
- Filmation http://bannalia.blogspot.com/2008/02/filmation-math.html
Is it kinda similar? It's looking for the bounding boxes of the objects and compare if there is intersection.
- Shaders?
I don't want to cut or draw them in pieces that fit 1 tile, my mp_grid cells are tiny(16x32) and each wall tile is 5x1 cells
Other options:
- Filmation http://bannalia.blogspot.com/2008/02/filmation-math.html
Is it kinda similar? It's looking for the bounding boxes of the objects and compare if there is intersection.
- Shaders?
I don't want to cut or draw them in pieces that fit 1 tile, my mp_grid cells are tiny(16x32) and each wall tile is 5x1 cells
Last edited: