Jam373
Member
So I started prototyping a turn based shooter and needed a way to store actions that take mutiple turns to complete. I thought Priority Queues would work for this, but am now running into trouble using them.
My question is, how would I easily draw to the screen every entry of my priority queue without changing the queue at all? If this isn't easy, what alternative data structure would you recommend for this? ds_grid?
My question is, how would I easily draw to the screen every entry of my priority queue without changing the queue at all? If this isn't easy, what alternative data structure would you recommend for this? ds_grid?