A
Aaeena
Guest
Hi! My manager object (an object that handles most of the global fuctions and stuff, and is persistent) have many instances scattered across some of rooms in my project. I want them to check if theres already one in the game (before activating and/or executing its tasks) and if there is another one, to destroy itself.
Sorry for my english, can rephrase something if needed.
Sorry for my english, can rephrase something if needed.