C
CombatCalamity
Guest
Okay, so I tried the websocket echo test.
I put show_debug_message("test"); on async networking event. When I run the HTML5 game and check the debug console, nothing appears. So this means network_connect doesn't trigger async event at all... Neither do other functions like network_send_packet, etc.
Does anyone know what causes this?
https://www.websocket.org/echo.html
Code:
client_socket = network_create_socket(network_socket_ws);
server = network_connect(client_socket, "wss://echo.websocket.org", 443);
Does anyone know what causes this?
https://www.websocket.org/echo.html