Maybe instead of wasting both of our time with that comment you could relax and not get soo upset about a “mere” bump comment.
It may be a "mere bump" but it's against the rules and the post was polite and informative, and DID ask you to supply further information which was relevant to the topic. I think it's YOU that needs to relax...
Thanks for the first response, not sure what good the second one did for either of us.
Obviously it didn't do any good at all as instead of using the EDIT button or MULTI-QUOTE tool to answer the other person, you - again - bumped the topic. This may seem like a minor thing to you, but when you have a topic on the forum waiting for a reply and it gets knocked off the first page (thus greatly reducing the number of potential replies it gets) because of someone constantly bumping a topic when they shouldn't, it gets very frustrating. It's a minor forum rule, but an important one, so please abide by it and when someone helpfully points something like this out, don't get annoyed about it. It's better that another member does something like this in a friendly way than have a staff member point it out to you.
As to your issue, you need to use the step event to increment the image_angle variable to have the instance rotate constantly. Note though that this will also rotate the collision mask, which may not be what you want. In this case you can create a custom "angle" variable, increment it in the Step Event, and then use it in "draw_sprite_ext" in the Draw Event to make the instance
look like it's rotating when it's not really.