Thank you!
Hi,
I love mech games so Im going to comment on this
Me too! I played MechCommander from 97 to 2001 and then jumped to MechWarrior 4 and played until 2012 before jumping to MechWarrior Online from 2012 to about 2016 ish.
From your post, and your video , I still dont understand what your game is about? You say it is a TBRPG (Turn based Role Playing Game?) but then your video is a first person view showing various effects.
- Who am I in the game?
- What do I do in your game?
- How can I win/lose in your game?
Because there are a few very established Mecha-games out there with well documented and known trade / copy disputes *coughHarmonycough* I have to be careful of what details I give and how close anything can be considered infringement. It is a completely different galaxy and background from the others. I could have posted the intro, menu's, weapons, trade items, planets, lore work I've done but they are not complete and ready for consumption.
But I will answer the questions.
A. You are a freelance mech pilot (insert lore here on how and why you've went down this path, I have a choice system setup so depending on the choices you've made affect your background and some stats you have and how the rest of the world interacts with you. See my project here in this forum "The Dankest Odyssey". As I said I am pulling my goodies from all my projects.)
B. In the game depending on your path (determined by the choices you made) you either become a soldier fighting the pirate and mercenary scum in fold (an area think like Escape from New York), a mercenary weaving in and out of the fold collecting bounties, a pirate raiding military and civilian towns / installations alike, or a pirate, the scum of the universe. Now there is a lot I could elaborate on, but again not everything is fully fleshed out i.e. - still writing the missions and rewards, developing the enemy mechs, developing more planets, etc. Sounds like a lot, but I've already done a lot of this in the project "Fight-4-Flight" which stopped dead in it's tracks due to not knowing how to code in multiplayer at the time of development almost a year in.
C. Winning is up to what you consider winning. You can follow the main story arc, or you can just continue raiding, exploring, trading (yes I have a complete trade & inventory system), fighting in arena fights, etc. Of course losing would be dying lol.
Phew that was very negative wasnt it? On the good side though, I really like the "kids drawing" cartoon-style of your Art. Its very eye catching and there are not many games out their with a similar style.
Good Luck!
The artwork, is all my own and my style. If you look at every project I've done / worked on / talked about / shown, the artwork is pretty close. Now most of what you see will be improved further and I'm adding different effects and just getting better 2% every day better is the goal. I will add more later if there is interest, but it just seems like the more you share, the less feedback I've gotten in return in the past. Again some details I have to be careful because I am wanted to ensure I do not tread on space already occupied with copyrights etc., and I can assure my orbit is niche enough to distinguish from the others that are more established and better financially prepared to litigate me out of existence.
Onnie