M
Misty
Guest
I'm stumped
So, my code is like
if collision_point()>0
{
audio_play()
}
else
{
myVar=3 instance_create(100,100,debug)
}
if myVar==3 instance_create(120,100,debug)
And I run the game at 1 fps, and the debugs are not being created at the same time, but one after the other. I tried this in GMS2 also.
So, my code is like
if collision_point()>0
{
audio_play()
}
else
{
myVar=3 instance_create(100,100,debug)
}
if myVar==3 instance_create(120,100,debug)
And I run the game at 1 fps, and the debugs are not being created at the same time, but one after the other. I tried this in GMS2 also.
Last edited: