One more thing:
I've got everything setup, apparently. My phone is good to go. All I'm missing is Arm64??? It's asking me to add it.
Oops! I found the solution. I just had to click on the Architecture under "Architecture" --> Game Options --> Android.
I then tried to run what I have and got nothing. I opened my phone and tried again, and the Compiler Errors tab said GMS2 was downloading something, and when done, it spit out "Error: Build Failed.
Any ideas?
Here's the Output log:
X://bin/GMAssetCompiler.exe DONE (0)
Release build
PlatformOptions
Options: Z:/Enigma_GOD_7A114F79_643439FD\PlatformOptions.json
Options: Z:/Enigma_GOD_7A114F79_643439FD\MainOptions.json
displayname
hostname
runtime
OptionsIni
PlatformOptions
X://bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Enigma_GODHAC 001" /td="Y:/" /cd="Z:/Enigma_GOD_7A114F79_643439FD" /zpuf="C:\Users\User\AppData\Roaming/GameMakerStudio2\davidallenfarrell_1968336" /m=llvm-android /tgt=8 /llvmSource="X://yyc/" /nodnd /cfg="default" /fU="Z:/Enigma_GOD_7A114F79_643439FD\functionsUsed.txt" /o="Y:/Enigma_GODHAC_001_2EA445CF_YYC" /optionsini="Y:/Enigma_GODHAC_001_2EA445CF_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "D:\my Games\Hell Let Loose\Apps\Enigma_GODHAC 001\Enigma_GODHAC 001.yyp" /arch=18 /bt=exe /rt=yyc
Reading project file....D:\my Games\Hell Let Loose\Apps\Enigma_GODHAC 001
Reading project file....X:\BaseProject
Reading config delta 'D:\my Games\Hell Let Loose\Apps\Enigma_GODHAC 001\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
Writing Chunk... AUDO
ClangExeLocation=C:\Android NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe
Using NDKDir = C:\Android NDK
Using PlatformDir = C:\Android NDK\platforms\android-29
Using ARMToolChain = C:\Android NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64
Using ARM64ToolChain = C:\Android NDK\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64
saving file Y:/Enigma_GODHAC_001_2EA445CF_YYC\Enigma_GODHAC 001.droid
'C:\Android' is not recognized as an internal or external command,
operable program or batch file.
Stats : GMA : Elapsed=733.5165
Stats : GMA : sp=26,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=14,ro=1,da=0,ex=0,ma=16,fm=0x200000000000
X://bin/GMAssetCompiler.exe exited with non-zero status (1)
elapsed time 00:00:02.3131564s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.3.344/bin/Igor.exe" -j=8 -options="C:\Users\User\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Android Run started at 09/06/2019 14:23:58
"cmd" /c subst Z: /d
elapsed time 00:00:00.0370264s for command "cmd" /c subst Z: /d started at 09/06/2019 14:24:00
"cmd" /c subst Y: /d
elapsed time 00:00:00.0370420s for command "cmd" /c subst Y: /d started at 09/06/2019 14:24:01
"cmd" /c subst X: /d
elapsed time 00:00:00.0360355s for command "cmd" /c subst X: /d started at 09/06/2019 14:24:01
FAILED: Run Program Complete
I see this part:
'C:\Android' is not recognized as an internal or external command,
operable program or batch file.
But "C:/Android" was suggested (if it's actually a problem and not an expected error note).