SilentxxBunny
Epsilon
I'm completely and helplessly obsessed with "Red vs. Blue." I listen to it almost every night while I'm falling asleep. If Netflix had a "view count" mine would be in the thousands (for seasons one through thirteen, anyway.) If you have a Netflix subscription: I recommend watching/listening to Season 11 for a half-hour or two get a "feel" for what I'm about to say. This video contains several big spoilers and explicit content: but it's a good example of what I'm talking about.
This show has one of the best soundtracks I have ever heard. The "OST" doesn't capture it... at all. And what makes it so outstanding is almost subliminal. If you've ever watched RvB you're probably familiar with the short "guitar licks" they use to separate scenes - but in the "Chorus Trilogy" (seasons 11-13) they took it to another level.
It's almost as if the guitar player (who I believe is Nico from Trocedero - but don't quote me on that) is a one of the show's characters. The soundtrack both captures and sets the mood... thorough-out the entire production. There are quiet acoustics playing in-between and during conversations - which you don't really notice until you start paying attention to them - and then you can't unhear them.
I've started following along on my guitar and trying to "play along" with him. In the process: I've come up with a few original motifs. If I ever find the time to create an ARPG: I want to create an "OST" entirely on an acoustic guitar.
I'm not 100% sure why I created this topic. Partly: To provide inspiration for others, and share a recent experience. Partly: To begin a conversation about this type of soundtrack (which I'm not entirely sure how to define) and games which utilize it. Lastly: I'd love to learn more about how "procedural generation" works, and discuss how this "effect" could be accomplished with GameMaker... but feel free to digress and talk about "video game music" in general. I do love a good tangent.
This show has one of the best soundtracks I have ever heard. The "OST" doesn't capture it... at all. And what makes it so outstanding is almost subliminal. If you've ever watched RvB you're probably familiar with the short "guitar licks" they use to separate scenes - but in the "Chorus Trilogy" (seasons 11-13) they took it to another level.
It's almost as if the guitar player (who I believe is Nico from Trocedero - but don't quote me on that) is a one of the show's characters. The soundtrack both captures and sets the mood... thorough-out the entire production. There are quiet acoustics playing in-between and during conversations - which you don't really notice until you start paying attention to them - and then you can't unhear them.
I've started following along on my guitar and trying to "play along" with him. In the process: I've come up with a few original motifs. If I ever find the time to create an ARPG: I want to create an "OST" entirely on an acoustic guitar.
I'm not 100% sure why I created this topic. Partly: To provide inspiration for others, and share a recent experience. Partly: To begin a conversation about this type of soundtrack (which I'm not entirely sure how to define) and games which utilize it. Lastly: I'd love to learn more about how "procedural generation" works, and discuss how this "effect" could be accomplished with GameMaker... but feel free to digress and talk about "video game music" in general. I do love a good tangent.
Last edited: