Lord KJWilliams
Member
I have some questions about beta testing games, and beta testers ...
Any other help also appreciated...
Thanks
- In general, what type of things does a beta tester look for to find faulty programming?
- Do beta testers use a systematic list of things to check for all purpose testing, or does the beta tester tailor what their going test depend on the game ( or software ) ?
- How does a beta tester know if the problem of the game is caused by some incompatibility of their computer? For instance, some manufacturers of branded computers use OEM motherboards with built-in graphics and sound electronics that are run of the mill low budget computers that are not designed for high performance. In addition, the hardware of these brands are designed with special drivers made by other companies that are not compatible with any kind of hardware upgrade, making any such upgrade only possible from the manufacturer of the computer brand. ( e.g. Dell, HP, eMachines, etc.. ). Some software products that depend on specific hardware features can not be fully compatible and run with impaired features that are unknown to the users of these types of low budget computers.
- What if the game is online only, what changes in the way a beta tester looks for errors?
- What are the limits of beta testing - what cant a beta tester do, that would be considered beyond the scope ( e.g. comparing performance of a game between two or more different types of computers that is made for , PC and MAC, OR ...OS based issues between Windows 10, MAC OS, and Linux types, such as Fedora, Ubuntu, Debian, and etc.) ?
Any other help also appreciated...
Thanks