Hello, Mert. I wonder does it shows stack traces from GML code? Or it simply shows crashes in native yoyo's code as it shows in Google Play Console?
Hi. It is not possible,
for now!
We are waiting for the GML Update in Q4 - 2019, which will bring Exception Handling support to GML. We'll then be able to have more details for this.
You can use the following values to have an "insight" by yourself.
firebase_crashlytics_set_string(String Key, String Value);
firebase_crashlytics_set_real(String Key, Real Value);
firebase_crashlytics_set_bool(String Key, True/False debugMode);
Like:
Code:
//Create enemy objects
firebase_crashlytics_set_real("create_enemy",1000); ///1000 enemy are created.
firebase_crashlytics_log("1000 Enemy were created");
//Enable AI
firebase_crashlytics_set_bool("enable_ai", true);
//game crashes....
In the Crashlytics log, you'll see this report. You'll then understand that there were something wrong with the AI. This report also includes the user's device information, RAM, video memory and many other helpful information.