S
sludgecoyote
Guest
I'm experiencing a strange issue with my Xbox One Bluetooth Controller. It seems when any Gamemaker Studio 2 project is running that has gamepad support, and I hit the "pair" button on the top of the controller, the game immediately begins slowing down, and eventually freezes the game, requiring a hard restart of my computer. I noticed this when I was at an event this past weekend and the game started slowing down randomly when using a bluetooth controller. I'm assuming that maybe the connection was weak and the controller has an automatic method of trying to stay paired to the computer. I went home and tested this in a blank project with only one object in the room with one gamepad function (pressing 'up' on the D-pad) and sure enough, hitting "pair" mid-game breaks the game. I had my buddy test this with another controller at his house on a different project and it also does it to him.
Are there some preventative measures that I am unaware of to make sure this doesnt happen? I've tried adding "if gamepad_is_connected(0)" and "if gamepad_is_supported()" before any joystick functionality but the problem still persists.
This seems to be happening with ANY project that has gamepad functionality.
Are there some preventative measures that I am unaware of to make sure this doesnt happen? I've tried adding "if gamepad_is_connected(0)" and "if gamepad_is_supported()" before any joystick functionality but the problem still persists.
This seems to be happening with ANY project that has gamepad functionality.
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