Hello, today we've got another remasted tech blog covering Best Practices Coding in GameMaker. You can read it over on our tech blog:
https://www.yoyogames.com/blog/63/best-practices-when-coding-in-gamemaker-studio-2
To follow this up, we are running another AMA with a focus on GML best practices. However, if you have a broader GML question we might also pick that up.
If you have a question for Russell and the core tech team, please respond in this thread and preface your question with 'GML QUESTION:'. As we did the last time, we will be collecting the questions and returning with a follow-up post containing the answers.
Thank you!
https://www.yoyogames.com/blog/63/best-practices-when-coding-in-gamemaker-studio-2
In this article we are going to cover some "best practices" for when you are using GameMaker Language (GML for short) to code your game, and at the same time explain a little bit about the inner workings of GameMaker Studio 2.
To follow this up, we are running another AMA with a focus on GML best practices. However, if you have a broader GML question we might also pick that up.
If you have a question for Russell and the core tech team, please respond in this thread and preface your question with 'GML QUESTION:'. As we did the last time, we will be collecting the questions and returning with a follow-up post containing the answers.
Thank you!