D
Deleted member 16767
Guest
This does not work
In player step event:
In player step event:
Code:
instance_deactivate_region(view_xport[0] view_yport[0], view_wport[0], view_hport[0], false, true); //deactiveate all outside view
instance_activate_object(obj_Enemy_1_Start_19); //save this object from being deactivated