MeBoingus
Member
Hi all,
I'm currently working on a project in which I need to apply an outline to a lot of text upon drawing.
My first idea was to do what everyone normally does, and draw the text in black, at different offsets around the sprite. However, due to the amount of text being displayed, this causes horrendous lag.
I then decided that the best way would be to use a shader. Sadly, I know nothing about shaders, and every outline shader (that I can find) is for sprites, not text.
Is there an efficient way to draw outlined text?
I'm pretty sure a shader would be preferable, for lag-reasons.
Thanks .
I'm currently working on a project in which I need to apply an outline to a lot of text upon drawing.
My first idea was to do what everyone normally does, and draw the text in black, at different offsets around the sprite. However, due to the amount of text being displayed, this causes horrendous lag.
I then decided that the best way would be to use a shader. Sadly, I know nothing about shaders, and every outline shader (that I can find) is for sprites, not text.
Is there an efficient way to draw outlined text?
I'm pretty sure a shader would be preferable, for lag-reasons.
Thanks .