Hey all,
So basically I have a project i'm working on that I'd say is somewhere that's past just a prototype, but only barely.
It's a 2d metroidvania (shocking, I know). What I'm looking for is advice on what I should focus on next, since I feel like I have a quite a few major features working, but am probably overlooking......something.
Here's a list of what I think are big things that I already have up and running:
The player character's full movement/move set.
Room transitions.
Saving and loading (including progress such as powerups).
Simple enemy AI.
Equipping items.
Simple menu(s).
Camera system.
Those are (IMO) the big ones. I have a feeling that there's probably some surprise stuff relating to visuals/graphics that I just haven't thought of? I feel like it's a ways off before I start looking for artists to get involved so I haven't thought too much about it yet.
So I guess what I'm looking for is if anyone has any experience with making a 2d metroidvania and you were completely taken by surprise by the difficulty of implementing something, something that most or all aspiring developers don't see coming.
I know this might be a bit vague so feel free to ask questions.
So basically I have a project i'm working on that I'd say is somewhere that's past just a prototype, but only barely.
It's a 2d metroidvania (shocking, I know). What I'm looking for is advice on what I should focus on next, since I feel like I have a quite a few major features working, but am probably overlooking......something.
Here's a list of what I think are big things that I already have up and running:
The player character's full movement/move set.
Room transitions.
Saving and loading (including progress such as powerups).
Simple enemy AI.
Equipping items.
Simple menu(s).
Camera system.
Those are (IMO) the big ones. I have a feeling that there's probably some surprise stuff relating to visuals/graphics that I just haven't thought of? I feel like it's a ways off before I start looking for artists to get involved so I haven't thought too much about it yet.
So I guess what I'm looking for is if anyone has any experience with making a 2d metroidvania and you were completely taken by surprise by the difficulty of implementing something, something that most or all aspiring developers don't see coming.
I know this might be a bit vague so feel free to ask questions.