@1R85
you have two options,
1 you add a code block only for this time since you don't want to code, with the drag n drop action "execute code"
and paste the code there. which will take you like 10 seconds
2 you do it all in drag n drop with is more tedious, since you have to search for every action.
in both, drag and drop and gml you need to know about coding, and believe me that gml is far more easy, fastest and clean looking than drag and drop.
here is the code you need in gml
Code:
if sprite_index==sp_player_attack ///or whatever sprite that you don't want to loop
{
sprite_index=sp_player_idle
image_speed=0.3
but all this depends on what are your needs ,since i don't know if you want to change the sprite after the animation has ended, or if you simply want the animation to stop.
if you want to do it in drag and drop, you would need a "if variable" action, a "set sprite" action , and a "set speed" action,
then use the logic to understand what you need to do to fit your needs
as you see, using drag and drop doesn't guarantee you that you will not need to learn how to code, you in need should learn how to code, how if statements works, how variables work, and what are the built in variables of an object, like image_speed, image_index, sprite_index, etc