Kezarus
Endless Game Maker
Hi everyone!
So this is a practical question and a discussion about it.
How: I have some idea that the game have to have an archive with ids and phrases that are called inside of GML. Then you set the language archive in the config file and feed a dictionary structure. Is there a better way to do it? Beside making some functions to retrieve the phrases by id? Like getPhrase(idPhrase) returns string.
Besides, if it's something like russian... how do I configure the fonts and files do do that? And chinese? What about some fields shrinking and getting too big?
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Why: I am not too found of changing the original language of games. I learned English by just playing games. And I understand that something got inevitably lost in translation. Is it good to do regional language for our games? Indie games even? To which language it's best to translate to? Considering, for discussion purposes, that said game is in English.
Thanks!
Kezarus =]
So this is a practical question and a discussion about it.
How: I have some idea that the game have to have an archive with ids and phrases that are called inside of GML. Then you set the language archive in the config file and feed a dictionary structure. Is there a better way to do it? Beside making some functions to retrieve the phrases by id? Like getPhrase(idPhrase) returns string.
Besides, if it's something like russian... how do I configure the fonts and files do do that? And chinese? What about some fields shrinking and getting too big?
---
Why: I am not too found of changing the original language of games. I learned English by just playing games. And I understand that something got inevitably lost in translation. Is it good to do regional language for our games? Indie games even? To which language it's best to translate to? Considering, for discussion purposes, that said game is in English.
Thanks!
Kezarus =]