So I updated the graphics to be actual pixel art rather than noisy texture. I resized the pixel art tileset from 256 to 1920. I just hope that the 180x96 character fits into this style.
I've named him Ruls. Ruls right and left animations are done. But at the same time someone worked on his bigger version, I made animations of his 32x32 sprite. The 32x32 sprite has attack frames and running frames. If Ruls`s 180x96 version don't fit the tileset, I'll probably use the 32x32 one and save the big one for a cutscene.
This is me testing the game.
Edit: I've changed the AI to suit front, side and back view of the enemy.
Warhead Destined OST made by me with a really simple music maker. Since I can't afford a professional music composer unless I want to delay the game for years.
Edit: Posting a youtube playlist doesn't work.
Edit 2: Meh, forget about those 8 bit music. I just made something with Soundtrap for the first levels that is 4 mins long.
Wouldn't it be funny if I made the tiny guy and the big guy both heroes in this game and the tiny guy starts in the big guys world with the big tilesets, and the big guy in the tiny guys world. And then they meet and the tiny guy says "Hey, wait a minute... Aren't you in my world?". And the big guy answers "Damn it! We need to get the Moonstone to Erdon! Are you behind me?".
Anyway,
Headlines
I changed the AI to fit the new directions of enemies, which constitutes of front and back too now.
I'm happy to say that I am enjoying the music I made in the game (Spidodrama), and an 8 bit music for the game menu (which I haven't shared) -- and I hope you will too!
Some pixel tile level design correction.