Kezarus
Endless Game Maker
Hi everyone!
So, I was using https://steamdb.info/ to gauge the market. Like, see how are other games faring in a certain genre, how much do they cost and how well they have selled.
Problem is that the average sales on Steam DB is bogus. It come to my knowledge that Steam is actively blocking the access of such information lately. But I don't know if that's is really true.
So, I was devising a method that rely on how many reviews a game have to measure (roughly) how much did it sell. So, if a game have 500 reviews and the percentage of people that left a review is 2%, 500 divided by 2% is 25k sales (roughly!).
The main issue is the 2%, is just a guess and I don't know if it's ok or not to use this metric. What do you think?
I am mostly doing this to decide what kind of game is worth doing or not. For example, if a genre in the price range of $10 are not selling well, but in the range of $7 are (and I could do said game genre), then we decide to make the game based on the numbers.
Thanks, =]
Kezarus
So, I was using https://steamdb.info/ to gauge the market. Like, see how are other games faring in a certain genre, how much do they cost and how well they have selled.
Problem is that the average sales on Steam DB is bogus. It come to my knowledge that Steam is actively blocking the access of such information lately. But I don't know if that's is really true.
So, I was devising a method that rely on how many reviews a game have to measure (roughly) how much did it sell. So, if a game have 500 reviews and the percentage of people that left a review is 2%, 500 divided by 2% is 25k sales (roughly!).
The main issue is the 2%, is just a guess and I don't know if it's ok or not to use this metric. What do you think?
I am mostly doing this to decide what kind of game is worth doing or not. For example, if a genre in the price range of $10 are not selling well, but in the range of $7 are (and I could do said game genre), then we decide to make the game based on the numbers.
Thanks, =]
Kezarus