2d_warrior
Member
So I'm working something to gather the tiles in a tilemap and copy them. Something strange, that may be a bug in GM Studio 2, happens to the tile ids when they are flipped, or rotated in the room editor. The tile ids become huge numbers. This makes reading, and understanding which tile it actually is on the tilemap very difficult. It also makes tile specific operations based on which tile it is very difficult. Try the download below to see it in action, or view the screenshot.
The huge numbers fit with the operation done + what the id would be if it weren't altered. The altered number are different if x flipped, y flipped, xy flipped, rotated, rotated and x flipped, rotated and y flipped, and rotated and xy flipped.
Is this a bug or intentional so GM internally knows all a tile's properties from one number by messing up the tile ids this way?
Tile ID Changes On Flipping and Rotating
The huge numbers fit with the operation done + what the id would be if it weren't altered. The altered number are different if x flipped, y flipped, xy flipped, rotated, rotated and x flipped, rotated and y flipped, and rotated and xy flipped.
Is this a bug or intentional so GM internally knows all a tile's properties from one number by messing up the tile ids this way?
Tile ID Changes On Flipping and Rotating
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