A
Adam Mansour
Guest
Hey guys!
I just made a video so you can see for yourself. I hope you can help!
Thanks in advance!
I just made a video so you can see for yourself. I hope you can help!
Thanks in advance!
Thank you but I learned nothing from this because I did all that.. if you have time I can start a stream and you can watch me do it live.. maybe it works better this way.. I also found out, if I make it persistent, there will always be 2 versions of my character running in every level. Because its the persistent instance and the one I placed there by default in case I need to respawn.. this is so frustrating..1. If we make the player persistent we can set his new x and y in the previous room, and he will keep it and be in the correct position in the new room. Sounds good, so make him persistent.
2. We need to know where to send the player when he touches the edge of the screen. You used a transition object in your testing, enabling you to set where to send him in the new room, and also which room to send him to. Let's use that.
Inside the transition objects creation code in the room, you can set the target x/y position (target_x and target_y), and which room to send him to (target_room). When the player touches the object, change the room to the target_room and change the players x/y to the target_x and target_y. Having an object at the start/end of the rooms, with different targets, will satisfy the problem.
When someone gives up their time freely to assist you, this is not really a nice way to reply.Thank you but I learned nothing from this because I did all that
Guess you were wrong, you learned this.I also found out, if I make it persistent, there will always be 2 versions of my character running in every level.
I'm sorry.. it didn't mean to be rude. I was just pissed that day.. anyways thanks for your help.When someone gives up their time freely to assist you, this is not really a nice way to reply.