Hi everyone
This is a question/issue that lives with me for quite some time. One problem that makes me shift from GMS2 to other engines is actually the GUI support.. every time I start working on a project I approach it using GMS2 as I think it is a powerful and capable tool both for indie and profession use but I always fall in a pit when I think of implementing GUI.
It almost always starts like this
and that is the time I start having seconds thoughts... maybe it's better to port this to another engine... I start using other engines (Godot/Unity) that are just so overwhelming just for the sake of GUI. So my question is, will we get a taste of GUI a system in the GMS2 IDE in the future? How far down the road is it?
This is a question/issue that lives with me for quite some time. One problem that makes me shift from GMS2 to other engines is actually the GUI support.. every time I start working on a project I approach it using GMS2 as I think it is a powerful and capable tool both for indie and profession use but I always fall in a pit when I think of implementing GUI.
It almost always starts like this
Code:
1) the idea is there the concept is perfect...
2) the game systems are starting to look great
3) playability is good... and the game plays well
4) let's start polish.. add dialog... add menus...
4) OMG, I'll need to implement my own GUI system!! damn!!