if file_exists("zulcon.sav")
{
global.damage_max=true;
global.damage=true
global.manapoints_max=40
global.manapoints=40
global.doublejumppermission=false
global.potion_storage=0
global.mana_potion_storage=0
global.weapon=1
global.armor=0
global.enchantment=0
global.accessory=0
global.spell=0
global.playermove=true
global.paused=false
global.playerlevel=1
global.experience=0
global.experiencelvlup=100
global.souls=0
global.relic=0
ini_open("zulcon.sav");
playero.x=ini_read_real("data","x",playero.x);
playero.y=ini_read_real("data","y",playero.y);
global.damage_max=ini_read_real("h","p",global.damage_max);
global.damage=ini_read_real("hh","pp",global.damage);
global.doublejumppermission=ini_read_real("dd","jj",global.doublejumppermission);
for(i = 0;i < 1000;i += 1)
global.used[i] = ini_read_real("arr", "aray"+string(i) ,0);
for(i = 0;i < 1000;i += 1)
global.map[i] = ini_read_real("mpp", "ppm"+string(i) ,0);
global.player_position=ini_read_real("p","p",global.player_position);
global.playerlevel=ini_read_real("p","l",global.playerlevel);
global.experience=ini_read_real("e","x",global.experience);
global.experiencelvlup=ini_read_real("e","l",global.experiencelvlup);
global.souls=ini_read_real("s","l",global.souls);
global.potion_storage=ini_read_real("hp","s",global.potion_storage);
global.mana_potion_storage=ini_read_real("mn","s",global.mana_potion_storage);
global.weapon=ini_read_real("we","p",global.weapon);
global.armor=ini_read_real("a","r",global.armor);
global.accessory=ini_read_real("ac","c",global.accessory);
global.spell=ini_read_real("s","pe",global.spell);
global.manapoints_max=ini_read_real("ma","ps",global.manapoints_max);
global.manapoints=ini_read_real("ma","na",global.manapoints);
global.zombiebuttonactive=ini_read_real("zm","bt",global.zombiebuttonactive);
global.halfzombiebuttonactive=ini_read_real("hzm","bt",global.halfzombiebuttonactive);
global.skeletonbuttonactive=ini_read_real("sc","bt",global.skeletonbuttonactive);
global.axearmorbuttonactive=ini_read_real("ax","bt",global.axearmorbuttonactive);
global.skulltrapbuttonactive=ini_read_real("st","bt",global.skulltrapbuttonactive);
global.sludgefiendbuttonactive=ini_read_real("sl","bt",global.sludgefiendbuttonactive);
global.killerplantbuttonactive=ini_read_real("kp","bt",global.killerplantbuttonactive);
global.skeletonknightbuttonactive=ini_read_real("sck","bt",global.skeletonknightbuttonactive);
global.active_spectralblade=ini_read_real("sb","bt",global.active_spectralblade);
global.deathshop=ini_read_real("de","sh",global.deathshop);
global.boss1dead=ini_read_real("bs","1",global.boss1dead);
global.sword_active=ini_read_real("sw","ac",global.sword_active);
global.dagger_active=ini_read_real("dg","ac",global.dagger_active);
global.greatsword_active=ini_read_real("gs","ac",global.greatsword_active);
global.twilightsfang_active=ini_read_real("twf","ac",global.twilightsfang_active);
global.mace_active=ini_read_real("mc","ac",global.mace_active);
global.leatherarmor_active=ini_read_real("la","ac",global.leatherarmor_active);
global.gladiatorsarmor_active=ini_read_real("ga","ac",global.gladiatorsarmor_active);
global.skullring_active=ini_read_real("sr","ac",global.skullring_active);
global.dagger_active=ini_read_real("dg","ac",global.dagger_active);
global.gragbuttonactive=ini_read_real("grg","bt",global.gragbuttonactive);
global.towerbootstaken=ini_read_real("twr","bts",global.towerbootstaken);
global.relic=ini_read_real("rl","rll",global.relic);
global.new_game_plus=ini_read_real("nnn","ppp",global.new_game_plus);
room=ini_read_real("savrm","rm",room);
ini_close();
}