F
FeNniX
Guest
So, I want to implement delta_time in game that has moving objects. Main reason for that is to maintain same speed if fps drops.
All objects have in creating code: motion_add(direction, speed); and step event is empty.
So, best thing would be to add speed in step event and update every frame right?
All objects have in creating code: motion_add(direction, speed); and step event is empty.
So, best thing would be to add speed in step event and update every frame right?
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