Bacon&Onions
Member
My visually simple game is using 97% of the step event on the Finish_Frame
I'm not using any shaders, there aren't more than 37 objects on the screen, the only thing I could think of is that every image in the game is scaled up 6 times from 320x180 to 1920x1080.
I've tried changing my macro that sets the scale of everything from 6 to 1 but saw no performance difference.
What else should I try?
I'm not using any shaders, there aren't more than 37 objects on the screen, the only thing I could think of is that every image in the game is scaled up 6 times from 320x180 to 1920x1080.
I've tried changing my macro that sets the scale of everything from 6 to 1 but saw no performance difference.
What else should I try?
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