T
TesloStep
Guest
Intro: working on 2D platformer and start thinking of replayability.
First think to ask - about fully procedurally generated levels. Is it even possible to create pretty and always fully player-reachable levels without thousands strings of code? Some not-too-much-complicated solutions, or guides, or both.
Second - if decide to just compile levels from 3-8 different pregen pieces - what are best way to store that "pregens"? 2d array are kinda ok, but how to write them in form of 2d matrix to proper visualization? Or better are create huge amout of rooms, one for every piece of future level?
First think to ask - about fully procedurally generated levels. Is it even possible to create pretty and always fully player-reachable levels without thousands strings of code? Some not-too-much-complicated solutions, or guides, or both.
Second - if decide to just compile levels from 3-8 different pregen pieces - what are best way to store that "pregens"? 2d array are kinda ok, but how to write them in form of 2d matrix to proper visualization? Or better are create huge amout of rooms, one for every piece of future level?