The Nintendo Fan Thread! - The Switch Pro!

I saw Metroid Federation Force mentioned. I was super skeptical at first because of how it looked and the fan outcry, but that game was a blast co-op. Just another example of entitled namby pamby "fans" being babies.
The ammo/equipment pool being shared pre-mission and having to be divvied up between everyone was a cool idea, I usually specialised in missiles or healing so they were fun roles.
The missions were great with some clever obstacles and puzzles you needed to work together to solve, and the bosses very cool, it was fun scrambling around figuring out the fight together.
One mission had you lose your mechs and it was hilarious to play.
 
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Misty

Guest
Wow, I didn’t know that the Wii that has been sitting in my house since early 2007 came out in 2011. Who knew?
Don't blame me blame google. Google said it was 2011.



I thought introduced just meant it was hyped to the public in 2006. But only in stores at 2011.

In any case, this means 2006 was the last good years of gaming, and to be honest, 2006 makes more sense to the timeline because 2006 seems more like the prime years.
 

11clock

Member
Don't blame me blame google. Google said it was 2011.



I thought introduced just meant it was hyped to the public in 2006. But only in stores at 2011.

In any case, this means 2006 was the last good years of gaming, and to be honest, 2006 makes more sense to the timeline because 2006 seems more like the prime years.
...Were you not alive or did you live under a rock during 2006-2010?
 
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Misty

Guest
@Misty: Splatoon was made for online, and Ultimate is EXTREMELY well made and competitive. You'd like both, for sure. And Nintendo just released a good Metroid last year and Prime 4 is being worked on by Retro as we speak, so I think you'll be more happy with Nintendo soon. ;)

Edit: Also, I kind've felt the same way about Ultimate's graphics when I first saw them in videos, too. But somehow when you're playing they look great. The graphics really help readability in fights, and everything feels so crisp and punchy. Nintendo did a great job.
You've convinced me to buy a Switch. Soon as I get some money that is.

However I would like to say...Nintendo what the heck were you doing with this ad???
Please stop making ads like this and catering to crappy modern music and things like that. This ad is not the Nintendo I know and love. This music makes me want to jump off a bridge. Please go back to 2006 before you were sellouts.
 
Please stop making ads like this and catering to crappy modern music and things like that. This ad is not the Nintendo I know and love. This music makes me want to jump off a bridge. Please go back to 2006 before you were sellouts.
I hate this sort of ad too, personally, but this is how Nintendo makes enough money to keep making the world's best games, so I don't mind, hahah. You'll love your Switch!
 
I thought the ads were silly until I found myself at a bar with my partner and some friends taking our Switches out of our bags and playing all sorts of games. We laughed as we realised we had become the ad we mocked.
 

ElectroMan

Jack of All Shades
I saw Metroid Federation Force mentioned. I was super skeptical at first because of how it looked and the fan outcry, but that game was a blast co-op. Just another example of entitled namby pamby "fans" being babies.
The ammo/equipment pool being shared pre-mission and having to be divvied up between everyone was a cool idea, I usually specialised in missiles or healing so they were fun roles.
The missions were great with some clever obstacles and puzzles you needed to work together to solve, and the bosses very cool, it was fun scrambling around figuring out the fight together.
One mission had you lose your mechs and it was hilarious to play.
The criticism is mainly based on the abusive use of a massive franchise's name recognition in order to pull in more customers. Obviously you got the faction of people who blindly hate on it for their preconceived notions: that because it's a cheap use of the franchise name automatically makes it a bad game. In fact, the criticism is levelled towards how the game betrayed expectations and was seemingly extraneous to what makes a Metroid game.

But I would draw the parallel with Diablo Immortal. The game itself could be good, but the context in which it as borne out from signals a myopic perception the developers have of their fanbase. At least that is what I, as an outsider to all of this and who likes to think of himself as reasonably unbiased, think of the whole debacle. Maligning a whole group of people so flippantly is uncouth, to say the least.
 
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Misty

Guest
The criticism is mainly based on the abusive use of a massive franchise's name recognition in order to pull in more customers. Obviously you got the faction of people who blindly hate on it for their preconceived notions: that because it's a cheap use of the franchise name automatically makes it a bad game. In fact, the criticism is levelled towards how the game betrayed expectations and was seemingly extraneous to what makes a Metroid game.

But I would draw the parallel with Diablo Immortal. The game itself could be good, but the context in which it as borne out from signals a myopic perception the developers have of their fanbase. At least that is what I, as an outsider to all of this and who likes to think of himself as reasonably unbiased, think of the whole debacle. Maligning a whole group of people so flippantly is uncouth, to say the least.
Pretty much this.
 

11clock

Member
The criticism is mainly based on the abusive use of a massive franchise's name recognition in order to pull in more customers. Obviously you got the faction of people who blindly hate on it for their preconceived notions: that because it's a cheap use of the franchise name automatically makes it a bad game. In fact, the criticism is levelled towards how the game betrayed expectations and was seemingly extraneous to what makes a Metroid game.

But I would draw the parallel with Diablo Immortal. The game itself could be good, but the context in which it as borne out from signals a myopic perception the developers have of their fanbase. At least that is what I, as an outsider to all of this and who likes to think of himself as reasonably unbiased, think of the whole debacle. Maligning a whole group of people so flippantly is uncouth, to say the least.
I personally judge games based on the quality of the game itself rather than whatever series it is in. I was able to enjoy Sticker Star and Color Splash this way. Then again, I am not a huge fan of any particular series other than... maybe Kirby?

I can see why people hate it because it is not like other Metroid games, but I think that games should be judged on their own merit rather than the title or IP.

Sure, I was quite disappointed that Color Splash was a sequel to Sticker Star and not the original games, but I picked it up anyways and enjoyed it for what it is.
 
I don't really understand this mentality of fans. If you're truly such a fan of Metroid, then how can you be mad at a new entry in the universe, even if it is a spin-off? Nintendo are still a business, and it's their IPs so they csn do what they like with them, but I think their history has shown that they do indeed care, they're not just slapping their IP on something completely inappropriate and waiting for that cash to come in, the game still feels like a Metroid game, albeit more like Hunters than the main series, but it doesn't feel out of place in that universe.
Entitled fans are the worst, and they are just missing out on great games because it's not the game they expected it to be.
 
I don't really understand this mentality of fans. If you're truly such a fan of Metroid, then how can you be mad at a new entry in the universe, even if it is a spin-off? Nintendo are still a business, and it's their IPs so they csn do what they like with them, but I think their history has shown that they do indeed care, they're not just slapping their IP on something completely inappropriate and waiting for that cash to come in, the game still feels like a Metroid game, albeit more like Hunters than the main series, but it doesn't feel out of place in that universe.
Entitled fans are the worst, and they are just missing out on great games because it's not the game they expected it to be.
Yeah, and it's not even just being mad or disappointed. Assholes all over gaming sites and YouTube and the like were vicious with their comments toward the poor developers who were just trying something new with the budget and restrictions the business side of Nintendo obviously gave them. If I recall correctly, one of the poor guys even came out or did a video to apologize to fans and to ask them to give it a shot for what it was, and the comments were still terrible. The whole thing was 💩💩💩💩ing disgusting. Bunch of children, seriously. I'm half-surprised Nintendo didn't shelve Metroid indefinitely out of spite.

I never played the game, but I hope they somehow port it to the Switch. I actually thought it looked fun and wanted to try it. On that note, I hope they bring over Samus Returns, too. And a bunch of other 3DS games, hahah!
 
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ElectroMan

Jack of All Shades
I don't really understand this mentality of fans. If you're truly such a fan of Metroid, then how can you be mad at a new entry in the universe, even if it is a spin-off? Nintendo are still a business, and it's their IPs so they csn do what they like with them, but I think their history has shown that they do indeed care, they're not just slapping their IP on something completely inappropriate and waiting for that cash to come in, the game still feels like a Metroid game, albeit more like Hunters than the main series, but it doesn't feel out of place in that universe.
I don't advocate for complacency, and I can empathize with fans who are waiting for over a decade for a proper sequel to their favourite series. It's not about being entitled, if they really were that entitled you would see a sea of complaints and vicious reactions towards the announcement that Metroid Prime 4 was scrapped and was getting a fresh start. On the other hand, slapping the Prime name on a title means allocating resources towards a game that fans didn't ask for, which like I said, signals that Nintendo, in that circumstance, didn't think of the fans first. Specially since doing so is intentionally fishing for that particular demographic. It's just tone deafness.

Yeah, and it's not even just being mad or disappointed. Assholes (...)
Nope. No one likes that group of people. Complaining about jerks is as mundane as it gets and is dismissive of the whole discussion that is being had. No one likes being grouped with the worst people of their side. And indeed, fervent alliance with one particular company begets derisiveness and toxicity, as shown with many examples strewn throughout this thread.
 

TheouAegis

Member
I don't really understand this mentality of fans. If you're truly such a fan of Metroid, then how can you be mad at a new entry in the universe, even if it is a spin-off? Nintendo are still a business, and it's their IPs so they csn do what they like with them, but I think their history has shown that they do indeed care, they're not just slapping their IP on something completely inappropriate and waiting for that cash to come in, the game still feels like a Metroid game, albeit more like Hunters than the main series, but it doesn't feel out of place in that universe.
Entitled fans are the worst, and they are just missing out on great games because it's not the game they expected it to be.
I wanted to play it, I almost bought it from Gamestop because it was marked down super cheap in their used section. Then I read reviews about it. I didn't read much into the reviews I just complained about the game play being different, I read about what aspects of that game people didn't like. I even watched video footage of the game. I could tell after all of that that the game wasn't for me. Now granted, I'm not one of those guys I got pissed off at Nintendo for it. Especially since they turned around and green-lit Samus Returns, which I was ecstatic to buy and play. but see, I admired Nintendo for doing new things with a franchise, but mff just looked and sounded entirely like a throwaway, like a side project that only made it as far as a prototype and rather than simply scrapping the whole project they decided to release it with a few modifications.They HOPED to get backing for a Prime 4, so they released nothing really remotely like a Prime game?

Personally, I think the thing worse than people hating on a company for releasing something new but different, is people who just gobble up something that's rehashed and unoriginal that the company put out because they couldn't afford the time needed for good game design. Of course I'm talking about Konami and their IGAvania series. We have Classicvanias, Igavanias, Coxvanias, and now *shudder* Pachivanias. The Classicvanias gave us a little variety -- good old classic platforming action, as well as RPG-style early Metroidvanias. Even the Nintendo 64 games fall into this category. Simon's Quest was the first Castlevania game I ever wanted to buy and I "got stuck" with Dracula's Curse because on the day I went to the game store to buy Simon's Quest, it had already been sold. Then Koji Igarashi came along and gave the series the types of games now known as Igavanias, games which were much predominately Metroidvania. But he also gave us Castlevania Judgement, a 3D 1-on-1 fighter. It was lambasted, but a lot of fans of the series were at least tempted to pit their favorite heroes and bosses against each other. It just happened to be a really bad game. Fans were upset because they wanted another Castlevania, either a Classicvania or an Igavania, but instead they got a lackluster fighter. Sales were horrible. Was it because fans were no longer interested in the series? No, it was because Konami apparently thought all the hype around Smash Bros. could be found in the Castlevania fanbase as well. The problem was we didn't want a Castlevania fighter, we just wanted to see a Belmont in Smash Bros. (and now we got that). Then along came Dave Cox and Mercury Steam basically rebooting the series a la God Of War and Bayonetta. Again, this wasn't what fans wanted and sales suffered. Fans were mad that instead of another Igavania, we got the forgettable Coxvanias. Sure, there are some fans of the Coxvanias out there, especially since the games are so dark, but Konami gave up after that, pretty much. All their resources have gone into Castlevania slot machines. Seriously. Then Igarashi pops up and announces he's going to make a spiritual successor to Symphony Of The Night and the fanbase loses their minds over the announcement, dumping more than $5millon to back the project. Then out comes Curse Of The Moon, a Classicvania. More money goes into their pockets. I had no intention of buying Ritual Of The Night...but Curse Of The Moon got my money in a heartbeat, even if it was a short game.

And not all games that are supposedly part of a franchise were necessarily made for that franchise. Someone makes a prototype and then Nintendo's like, "How about you throw such-and-such characters into your game, then maybe it will work?" And that's how we ended up with Star Fox Adventures. So sometimes even though it's Nintendo's IP, it wasn't the designer's intent for it to be part of that IP, in which case it's really just a slap in the fans' faces -- "slap a new label on it, our fans won't know the difference; it worked for Mario!"
 
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I think Fed Force probably did start out as a prototype but there was a lot of content and variety there so I wouldn't say they just polished that and released it, it feels like a full game and the multiplayer had me coming back to play through all over again. It's better with friends but randoms are ok sometimes.

I almost mentioned Starfox Adventures myself, I was hesitant to try it because of the IP change and it wasn't a traditional Starfox game. A friend end up lending me a copy and it turned out I quite enjoyed it.
As much as I love Castlevania, i could not keep up with all the different Vanias you mentioned XD
I loved the original but eventually Dracula's Curse became my favourite(that music omg). I lucked into a copy of Aria of Sorrow on my GBA and it was so different and cool, I loved it. Then I played all the handheld ones which were great. Harmony of Despair came out on XBLA and itnwas weird but I loved thed short massive levels and boss fights with the multiplayer, and those remixes were some of the best I have ever heard.
I only recently got my hands on SotN for the first time and ot blew me away, it was so good.
The reboots and the N64 ones left a lot to be desired, they just didn't feel fun. With the reboots jus feeling like other games that already existed.

Oh and I also instabought that retro Bloodstained game, excited to eventually play the proper game too.
 
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Changgi

Member
I grew up playing Atari 2600 and NES games (despite me being born in the 90s) although after I started making an account at an Atari-related website I kinda stopped playing Nintendo games for a while until I started meeting more retrogaming fans and then played back some NES games. Interestingly the mainstream platformers don't really interest me. 1943 and Gyruss were my favourite NES games and I had never gotten past a certain point in 1943 for so many years until very recently I tried a different kind of upgrading strategy when I finally made it to the final stage and I'm happy about that. Perhaps I could see how far I get with Gyruss next although Gyruss doesn't have a variable upgrading system so I kinda doubt I'd make it too much farther. It's probably all the training I get from Little Red Riding Hood's Zombie BBQ which is a very tough shooter in its final stage on hard mode. Incidentally that's also a Nintendo game (or well at least it's released for the DS so it's on a Nintendo platform). That one's my favourite DS game due to its arcade style gameplay and its references to fairy tales. I loved the game from the videos I saw of it before I got an actual DS and after I got a DS I thought the first game I should get would be that.
 
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Misu

Guest
I find rumors pointless to discuss. Be patient and wait for an official announcement.
Im sorry but i like sharing sources related to Nintendo which not necesarily have to discuss at all but sometimes for the awareness. If you dont like rumour posts then I suggest you dont say anything at all and ignore them instead of telling me to wait before posting anything like so.
 
On one hand, a more powerful switch sounds nice. But it makesme feel like us early adopters are getting ****ed over. So I'm conflicted over whether I hope it is true.
Someone said "same Switch, new expansion pak dock." I don't know if that's even possible, but that'd be awesome.

I agree. I got my Switch DAY ONE by waiting in line for like ten hours in hellish below freezing weather with my bro. I'll be a little sad if that system is "obsolete" a little over two years later. That'd be lame. I'd probably still buy the update like an 💩💩💩💩💩💩💩, though...
 

O.Stogden

Member
I don't think a revision makes the older ones obsolete really.

XBO X certainly didn't make the XBO obsolete, nor did the PS4 Pro affect the PS4 in anyway. It just added bonus features for those that care about that kind of thing.

Perhaps the exception to this was the New 3DS, which had a few exclusive titles, which was a shame for regular 3DS owners, but hopefully they won't make that decision with the Switch. If they release games that work on the "new" Switch at 1080p but run on the old at 720p, I don't particularly care and I'm quite happy to play at 720p.

I bought a Switch 6 days ago, so I would be particularly sad if they announced exclusive titles for a new console.

Changing the dock would be unlikely... The dock doesn't make the Switch anymore powerful, nor could a new dock increase the performance, so I don't see the point in the upgrade.
 
China has had gaming for decades. They even gave us some of the worst games and consoles. Consoles weren't even banned until the 21st century. And this is all assuming pirates don't dominate the market before Nintendo and Sony can get back into the market.
If you don't have Nintendo, you don't have gaming.
 

TheouAegis

Member
They've had Nintendo for quite a while. China had the NES. And of course there were all the knock-off NES and SNES systems that came with multi-paks -- they were crap, but still Nintendo. The iQue and iQue DS were officially Nintendo products manufactured in China.

Self-Revision: It wasn't China that gave us some of the worst games. Worst multi-paks, maybe, but the worst games were from Taiwan.
 
N64 is my top console. Not only was it the console that got me through primary and high school, but it also brought so much to gaming at once. Analogue sticks, rumble feedback, 3D Platformers and console FPS that don't suck and so on. And it was at an age where we didn't have these formulas or hard and fast rules about genre which led to a lot of weird and interesting games.
 
That is hard to answer back since ALL nintendo systems were my favourite (Except for the virtual boy and CDi player)
Although I always admired the wii and gamecube. They had titles I enjoyed playing a lot.
I love the Wii for having the best 3d Mario games in Super Mario Galaxy! The Gamecube is also fantastic! I just played some Custom Robo on it the the other day!
 
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sofaspartan

Guest
What's your favorite Nintendo system? I would have to go with the Super Nintendo myself.
My favorite Nintendo system is also the Super Nintendo. I sunk so many hours into Link to the Past that it isn't funny. I am really excited for the remake of Link's Awakening. Here's hoping that it will be just as fun as I remember the original being on the Game Boy.
 
My favorite Nintendo system is also the Super Nintendo. I sunk so many hours into Link to the Past that it isn't funny. I am really excited for the remake of Link's Awakening. Here's hoping that it will be just as fun as I remember the original being on the Game Boy.
Link to the Past is incredible! Still the best Zelda game! I love Link's Awakening as well! I love the remake's art style but I am getting sick of remakes. I do keep all of the originals so that might just be me. Anyway I feel even great remakes lose something with old games because the limitations of the system they were made on shapes their unique style and gameplay. Remakes aren't necessarily how the developers wanted the game to be but didn't have the tech. Almost always the tech at the time shaped the game but now I am rambling haha
 

dapper

Member
I absolutely LOVED the GameCube, it was my all-time favorite console until the Switch came out.

My favorite game for GCN is definitely Paper Mario: The Thousand-Year Door, with Windwaker being a close second. TTYD is what inspired me to create games, all those years ago. The cover art brings back so many memories:
Paper Mario TTYD is one of my three most favorite games of all time. The other two being Legend of Zelda Majora's Mask (N64), and Secret of Mana (SNES).
I'll go ahead and chime in. TTYD was an excellent game, and by far the best Paper Mario game.
Hey yea!! I forgot about TTYD! That moment you join a wrestling league though... damn, can't not smile when I think about it.
Clearly, we just need to make a paper Mario ttyd thread. Probably my second favorite rpg, next to earthbound.
In my personal polling experience, more people count TTYD in their top five or so of all time than any other game, and it's not even close. Maybe Zelda 64 or Mario 64- but certainly nothing else after that original generation.

It's flatly incredible to me that Nintendo doesn't get that, and has produced three games in a row that deviated so much from this incredibly beloved game. It's like everybody else was screaming "Interesting characters! Great writing! RPG elements!" and Nintendo's execs just heard "Paper aesthetic! Paper aesthetic! Paper aesthetic!"

Sure, the Mario and Luigi series is very similar. But of the first three in that series, for me, Super Star Saga is the only one that came close to Paper Mario. And maybe, maybe, they're worried that they're just going to keep making the same game. I get that. But, TTYD took Paper Mario and basically made everything about it better without changing much. I still feel they could do that to TTYD, if they just tried.
 

Mercerenies

Member
Sure, the Mario and Luigi series is very similar.
I get where you're coming from, but I have to disagree with that. Yes, they're both RPG series'. But I find that M&L is a lot more of a classic "hit the bad guy really hard" RPG game, whereas PM involves a lot more careful planning. When I play through PM, I know how much damage every one of my attacks deals, and I usually know the defense of my enemy, so I can plan several moves ahead. I also know how much damage I'm going to take, with or without guarding. In M&L, I never find myself doing that. I just pick an attack and throw it hard at the enemy. Not saying either is better or worse, but the two systems feel very different to me.

Superstar Saga definitely had the best story of any of them. BiS, in my mind, had the most fun combat, both for Bowser and for the bros. Dream Team has a similar combat to BiS but I've found it to be incredibly cheese-able once you've grinded a bit. PiT is enjoyable but it definitely has its low points.
 
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sofaspartan

Guest
I love the remake's art style but I am getting sick of remakes. I do keep all of the originals so that might just be me. Anyway I feel even great remakes lose something with old games because the limitations of the system they were made on shapes their unique style and gameplay.
I remember when I was a kid I used to get completely lost in games. There was this amazing feeling of discovering something new and visiting a world I had never seen before. Maybe I have rose-tinted glasses on. Very few games give me that feeling today. Although I did feel that way about BOTW. That was such a departure from the other Zelda games that it felt fresh and new. I hope Nintendo never stops making fresh new games in addition to redoing old ones.
 

dapper

Member
I get where you're coming from, but I have to disagree with that. Yes, they're both RPG series'. But I find that M&L is a lot more of a classic "hit the bad guy really hard" RPG game, whereas PM involves a lot more careful planning. When I play through PM, I know how much damage every one of my attacks deals, and I usually know the defense of my enemy, so I can plan several moves ahead. I also know how much damage I'm going to take, with or without guarding. In M&L, I never find myself doing that. I just pick an attack and throw it hard at the enemy. Not saying either is better or worse, but the two systems feel very different to me.

Superstar Saga definitely had the best story of any of them. BiS, in my mind, had the most fun combat, both for Bowser and for the bros. Dream Team has a similar combat to BiS but I've found it to be incredibly cheese-able once you've grinded a bit. PiT is enjoyable but it definitely has its low points.
Good point- it's been a bit since I played either, but I agree definitely on that aspect of the combat. Still, it's a point that I commonly see thrown around as to why the Paper Mario series evolved.

In retrospect, though I dearly missed the partner-based combat, I actually really enjoyed Super Paper Mario, probably because it shared the strong writing (in my opinion, at least) and fun, unique worlds. It's weird, because that is the thing that seems to most define the "Paper" Mario series for me- it's a Mario game with substance and humor (and RPG stats). Super Paper Mario had basically nothing to do with paper (and those parts that did (particularly the 3D flipping) seemed half-baked), but it still felt like they'd just translated those same core pieces (even the pit of 100 trials!) into a 2D side-scroller.

In contrast, both PiT and Sticker Star felt so... empty, devoid of life, flavor, and depth. I haven't played Color Splash, but... I have no real desire to save a thousand identical toads. When you first walk into Rogueport, the atmosphere, stories, and personalities hit you immediately. I want that back in my PM games.
 
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ElectroMan

Jack of All Shades
I get where you're coming from, but I have to disagree with that.
The point being that both those franchises touch on the same core genre, "Mario RPG." The average consumer doesn't generally care about the nuances fanboys can conjure up, and indeed there are elements that are distinct for each of those franchises. But Nintendo made the decision of widening the genre gap between them ever since Super Paper Mario for purely financial and marketing reasons. It's a business choice. There's a whole drama involving Shigeru Miyamoto meddling with development and whatnot. It's a pretty deep topic, if you want to delve into the politics behind it there are several videos out there chronicling these events.
 
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