hello, i want to know how do i create 262144 buffers without slowing down the compiler..
Yeah, i created a code that is 262144 lines, creating buffers like [Obviously with a machine created by me that creates auto-code :3 ]:
______________
Code:
global.buffer1 = buffer_create(1,buffer_grow,1);
global.buffer2 = buffer_create(1,buffer_grow,1);
global.buffer3 = buffer_create(1,buffer_grow,1);
[...]
____________________________________
But The compiler slow down so much, so i want to create this quantity , to perform a better quality to my game xD, because i can handle global buffer with only a real number like : "buffer_poke(512,255,buffer_u8,64)"
SO... There's another solution than creating a BIG ONE BUFFER, Like, making faster compiling, or creating a own function but outside gamemaker that can do it and pass buffer to my game?....
OR, Does GM2 support Compiling 262144 lines very faster?
[It consumes a lot of memory with the Array-Created Buffers]
PD: Thanks to the guy who is decided to answer this with a good way .
PD: It sounds crazy, but i think it's posible in GM 1.4 :v
Yeah, i created a code that is 262144 lines, creating buffers like [Obviously with a machine created by me that creates auto-code :3 ]:
______________
Code:
global.buffer1 = buffer_create(1,buffer_grow,1);
global.buffer2 = buffer_create(1,buffer_grow,1);
global.buffer3 = buffer_create(1,buffer_grow,1);
[...]
____________________________________
But The compiler slow down so much, so i want to create this quantity , to perform a better quality to my game xD, because i can handle global buffer with only a real number like : "buffer_poke(512,255,buffer_u8,64)"
SO... There's another solution than creating a BIG ONE BUFFER, Like, making faster compiling, or creating a own function but outside gamemaker that can do it and pass buffer to my game?....
OR, Does GM2 support Compiling 262144 lines very faster?
[It consumes a lot of memory with the Array-Created Buffers]
PD: Thanks to the guy who is decided to answer this with a good way .
PD: It sounds crazy, but i think it's posible in GM 1.4 :v