Japster
Member
Firstly, I have to say, that although I know that GMS2 has it's faults, I've absolutely LOVED working with it, especially coming from another engine that is nowhere near as well maintained, functional, powerful, or user friendly! Am I right, @Toque ? Oh yeah, I also showed Toque my game idea running in just a week of first playing with GameMaker Studio, it was *that* easy to get to grips with! (of course, speeding up the AI, debugging and adding masses of stuff, and generally having NO free time since, took all of the time I had since... heh heh...)
Anyway, I just wanted to say thanks to the guys who've helped me so far, with some of my technical queries / GMS2 bug confirmations, etc, and that after having pulled a few all-nighters, and sinking all of my spare time into my FIRST Gamemaker Studio game, it's nearing the point where I'm happy to perhaps release it as Early Access on Steam, mostly to gauge interest, get some pre-orders, and to perhaps provide some more motivation to cram it full of modes, even sneakier AI, challenges, achievements and enhancements!
The game already plays a full standard game to completion (ie. additional modes including hidden bonuses, Blitz, Deadline, etc are coming!) and is currently working on Windows and Android (my personal test builds run beautifully on my Samsung S7 Edge - Kudos, YoYo!), with Mac, iOS and Linux builds to come soon...
PS - I know that the UI layout etc needs work, but improvements are in progress...
PPS - I've currently got some Steam BETA access keys available if anyone wants to try the builds as they're regularly uploaded (the latest one has just been uploaded an hour ago from this post!) - just PM me for a key!
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TETRALOGICAL
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...is a 1-4 player brain/strategy game with a twist!
Using the tetramino pieces dealt to you per go (may change to 2 pieces to pick from), try to find the best-scoring placement on the board. Alternatively, it might be best to play a slightly lower-scoring move if it means messing up your opponents chances of scoring higher, or them placing their piece - so missing a turn! - can make for a vicious endgame!
You can currently choose from solo (time/efficiency/score attack), or up to 4 players, either human opponents or selected from 5 different CPU opponents, although dozens will be implemented in the final game - At present, they range from medium, to perfect (which you can still beat, if luck or cunning is on your side!), and the next level of harder, sneakier players will think ahead more, block good moves, and use bonuses if available)... (I'm also including some easier ones for younger players, with kind-of-auto-matching ones for kids, with the possibility of the CPU players making silly mistakes etc... )
Of course, once I get some networking code up and running, I'll hopefully be able to set up online (as opposed to local to the device) multiplayer too!
A bunch of levels are currently included (will feature LOTS of them as time goes on), you can choose to play with the level's correct colours, or over-ride them using random 7-colour rainbow tiles (see example below!), and more can be added with a level editor built-in, which will allow creating, modifying and sharing of pixel-art inspired user-created levels, in up to 16 colours, hopefully via Steam Workshop etc.
The game will also feature saving and loading for those larger, longer-playing levels...
Anyway, I'm pretty chuffed with how it's coming on so far, so wanted to share it and perhaps get some helpful feedback from my fellow GMS'ers....
Here are some pics of TetraLogical so far!:-
Anyway, I just wanted to say thanks to the guys who've helped me so far, with some of my technical queries / GMS2 bug confirmations, etc, and that after having pulled a few all-nighters, and sinking all of my spare time into my FIRST Gamemaker Studio game, it's nearing the point where I'm happy to perhaps release it as Early Access on Steam, mostly to gauge interest, get some pre-orders, and to perhaps provide some more motivation to cram it full of modes, even sneakier AI, challenges, achievements and enhancements!
The game already plays a full standard game to completion (ie. additional modes including hidden bonuses, Blitz, Deadline, etc are coming!) and is currently working on Windows and Android (my personal test builds run beautifully on my Samsung S7 Edge - Kudos, YoYo!), with Mac, iOS and Linux builds to come soon...
PS - I know that the UI layout etc needs work, but improvements are in progress...
PPS - I've currently got some Steam BETA access keys available if anyone wants to try the builds as they're regularly uploaded (the latest one has just been uploaded an hour ago from this post!) - just PM me for a key!
--------------------------
TETRALOGICAL
--------------------------
...is a 1-4 player brain/strategy game with a twist!
Using the tetramino pieces dealt to you per go (may change to 2 pieces to pick from), try to find the best-scoring placement on the board. Alternatively, it might be best to play a slightly lower-scoring move if it means messing up your opponents chances of scoring higher, or them placing their piece - so missing a turn! - can make for a vicious endgame!
You can currently choose from solo (time/efficiency/score attack), or up to 4 players, either human opponents or selected from 5 different CPU opponents, although dozens will be implemented in the final game - At present, they range from medium, to perfect (which you can still beat, if luck or cunning is on your side!), and the next level of harder, sneakier players will think ahead more, block good moves, and use bonuses if available)... (I'm also including some easier ones for younger players, with kind-of-auto-matching ones for kids, with the possibility of the CPU players making silly mistakes etc... )
Of course, once I get some networking code up and running, I'll hopefully be able to set up online (as opposed to local to the device) multiplayer too!
A bunch of levels are currently included (will feature LOTS of them as time goes on), you can choose to play with the level's correct colours, or over-ride them using random 7-colour rainbow tiles (see example below!), and more can be added with a level editor built-in, which will allow creating, modifying and sharing of pixel-art inspired user-created levels, in up to 16 colours, hopefully via Steam Workshop etc.
The game will also feature saving and loading for those larger, longer-playing levels...
Anyway, I'm pretty chuffed with how it's coming on so far, so wanted to share it and perhaps get some helpful feedback from my fellow GMS'ers....
Here are some pics of TetraLogical so far!:-