Hi,
I have been working on a remake of the original Donkey Kong and after 3 months of develoment I decided to consider it completed.
The game runs perfectly under GM 1.4 interpreter but the compiled version runs extremely slow even on modern computers.
I enabled "show_debug_overlay" and it shows same values both in interpreted and compiled mode, on a few systems I tested it I got above 2000/3000 fps.
Also, I made sure cache was cleared before compiling, disabled Vsync.
The game is very light, and as I said it plays without glitches when run within the editor.
I run out of ideas, but I can't imagine that I did all this work for nothing.
I really hope some expert coder can help me with this, I am open to any suggestion.
The compiled version can be downloaded via the link in my signature but I guess it will run slow for you as well, so I think I might need to paste here portions of the source code, general settings?
Please please, don't let my project die in this way :-(
I have been working on a remake of the original Donkey Kong and after 3 months of develoment I decided to consider it completed.
The game runs perfectly under GM 1.4 interpreter but the compiled version runs extremely slow even on modern computers.
I enabled "show_debug_overlay" and it shows same values both in interpreted and compiled mode, on a few systems I tested it I got above 2000/3000 fps.
Also, I made sure cache was cleared before compiling, disabled Vsync.
The game is very light, and as I said it plays without glitches when run within the editor.
I run out of ideas, but I can't imagine that I did all this work for nothing.
I really hope some expert coder can help me with this, I am open to any suggestion.
The compiled version can be downloaded via the link in my signature but I guess it will run slow for you as well, so I think I might need to paste here portions of the source code, general settings?
Please please, don't let my project die in this way :-(