F
Foxis
Guest
i did a code and it worked fine, the event was "f5 press" and then i switched it to created (Im really noob)
and this is my code
(the only thing i added was if keyboard_check_direct(vkf5)
and no errers when starting
if keyboard_check_direct(vk_f5)
{
if obj_sr1.sprite_index = spr_0{
obj_sr1.sprite_index = spr_1}
else if obj_sr1.sprite_index = spr_1{
obj_sr1.sprite_index = spr_2}
else if obj_sr1.sprite_index = spr_2{
obj_sr1.sprite_index = spr_3}
else if obj_sr1.sprite_index = spr_3{
obj_sr1.sprite_index = spr_4}
else if obj_sr1.sprite_index = spr_4{
obj_sr1.sprite_index = spr_5}
else if obj_sr1.sprite_index = spr_5{
obj_sr1.sprite_index = spr_6}
else if obj_sr1.sprite_index = spr_6{
obj_sr1.sprite_index = spr_7}
else if obj_sr1.sprite_index = spr_7{
obj_sr1.sprite_index = spr_8}
else if obj_sr1.sprite_index = spr_8{
obj_sr1.sprite_index = spr_9}
else if obj_sr1.sprite_index = spr_9{
obj_sr1.sprite_index = spr_0;
if obj_sr2.sprite_index = spr_0{
obj_sr2.sprite_index = spr_1}
else if obj_sr2.sprite_index = spr_1{
obj_sr2.sprite_index = spr_2}
else if obj_sr2.sprite_index = spr_2{
obj_sr2.sprite_index = spr_3}
else if obj_sr2.sprite_index = spr_3{
obj_sr2.sprite_index = spr_4}
else if obj_sr2.sprite_index = spr_4{
obj_sr2.sprite_index = spr_5}
else if obj_sr2.sprite_index = spr_5{
obj_sr2.sprite_index = spr_6}
else if obj_sr2.sprite_index = spr_6{
obj_sr2.sprite_index = spr_7}
else if obj_sr2.sprite_index = spr_7{
obj_sr2.sprite_index = spr_8}
else if obj_sr2.sprite_index = spr_8{
obj_sr2.sprite_index = spr_9}
else if obj_sr2.sprite_index = spr_9{
obj_sr2.sprite_index = spr_0}}
}
and this is my code
(the only thing i added was if keyboard_check_direct(vkf5)
and no errers when starting
if keyboard_check_direct(vk_f5)
{
if obj_sr1.sprite_index = spr_0{
obj_sr1.sprite_index = spr_1}
else if obj_sr1.sprite_index = spr_1{
obj_sr1.sprite_index = spr_2}
else if obj_sr1.sprite_index = spr_2{
obj_sr1.sprite_index = spr_3}
else if obj_sr1.sprite_index = spr_3{
obj_sr1.sprite_index = spr_4}
else if obj_sr1.sprite_index = spr_4{
obj_sr1.sprite_index = spr_5}
else if obj_sr1.sprite_index = spr_5{
obj_sr1.sprite_index = spr_6}
else if obj_sr1.sprite_index = spr_6{
obj_sr1.sprite_index = spr_7}
else if obj_sr1.sprite_index = spr_7{
obj_sr1.sprite_index = spr_8}
else if obj_sr1.sprite_index = spr_8{
obj_sr1.sprite_index = spr_9}
else if obj_sr1.sprite_index = spr_9{
obj_sr1.sprite_index = spr_0;
if obj_sr2.sprite_index = spr_0{
obj_sr2.sprite_index = spr_1}
else if obj_sr2.sprite_index = spr_1{
obj_sr2.sprite_index = spr_2}
else if obj_sr2.sprite_index = spr_2{
obj_sr2.sprite_index = spr_3}
else if obj_sr2.sprite_index = spr_3{
obj_sr2.sprite_index = spr_4}
else if obj_sr2.sprite_index = spr_4{
obj_sr2.sprite_index = spr_5}
else if obj_sr2.sprite_index = spr_5{
obj_sr2.sprite_index = spr_6}
else if obj_sr2.sprite_index = spr_6{
obj_sr2.sprite_index = spr_7}
else if obj_sr2.sprite_index = spr_7{
obj_sr2.sprite_index = spr_8}
else if obj_sr2.sprite_index = spr_8{
obj_sr2.sprite_index = spr_9}
else if obj_sr2.sprite_index = spr_9{
obj_sr2.sprite_index = spr_0}}
}