The Video Gamester
Member
Current Build:
https://drive.google.com/drive/folders/11L7tnlp636NF1O0ZHZ8sng-5pQTD-pAP?usp=sharing
Note: This build doesn't contain many WIP features.
Controls:
WASD or Arrow Keys - Move
Mouse - Aim
Left Click - Shoot
Right Click - Boost
E - Switch Left/Right
M - Map (WIP) Currently Disabled.
Scroll - Change inventory selection
Space Bar - Reset
WASD or Arrow Keys - Move
Mouse - Aim
Left Click - Shoot
Right Click - Boost
E - Switch Left/Right
M - Map (WIP) Currently Disabled.
Scroll - Change inventory selection
Space Bar - Reset
Steampunk Abyss is still in the early stages of development. In this build the first two weapons in your inventory are random. The last three are always the same. The random generation is WIP so some levels may be much to difficult while others may spawn you within view of the stairs. Many of the graphics are programmer art by me. If a sprite looks professional you can thank Bahototh the artist who is working with me on the project. While the music is still not done I would also like to thank Gregory Belos for agreeing to compose a piece for my upcoming commercial and Kickstarter. Any feedback, suggestions, and ideas are appreciated. In addition I am currently looking to expand my team with another programmer, especially one who is good with shaders or online play.
Examples of Bahotoths Work:
Known issues: Many weapons are way over/underpowered. This issue should be resolved once balancing and the loot system are in place.
Player occasionally, while boosting, can glitch into corners.
S key saves but you cannot load.
Courtesy of O. Stogden - Sometimes in tight corridors the players arm can enter the walls causing projectiles to destroy themselves when created.
Features that are WIP and not in the current build:
Weapon Drops of various rarities.
Two recharging ability slots that change up combat.
Run based weapon modding.
Pre-run load out setup.
Bots that combine to give others new abilities or recombine the destroyed husks left behind.
Screen Shots :
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