Compile started: 4:29:00 PM
Run started: 4:29:02 PM
CreateTargetExe Start: 4:29:02 PM
"C:\Users\bates\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /llvmSource="C:\Users\bates\AppData\Roaming\GameMaker-Studio\YYC" /fU="C:\Users\bates\AppData\Local\gm_ttt_76108\a2617.txt" /c /m=llvm-android /config="Default" /tgt=8 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=4 /cvm /tp=1024 /mv=1 /iv=0 /rv=0 /bv=1773 /gn="PerfectMobilenewnew" /td="C:\Users\bates\AppData\Local" /cd="C:\Users\bates\OneDrive\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="127.0.0.1" /hprt="51268" /optionsini="C:\Users\bates\AppData\Local\gm_ttt_76108\gm_ttt_77638\PerfectMobilenewnew.ini" /o="C:\Users\bates\AppData\Local\gm_ttt_76108\gm_ttt_77638" "H:\PerfectMobilenewnew.gmx\PerfectMobilenewnew.project.gmx"
Reading project file....Warning : Unable to find audio resource "snd_game"- using default sound (Windows Ding)
Warning : Unable to find audio resource "snd_hit"- using default sound (Windows Ding)
Warning : Unable to find audio resource "snd_pregame"- using default sound (Windows Ding)
Warning : Unable to find audio resource "snd_bottomdrop"- using default sound (Windows Ding)
Warning : Unable to find audio resource "snd_bottomdrop1"- using default sound (Windows Ding)
Warning : Unable to find audio resource "snd_bottomdrop3"- using default sound (Windows Ding)
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
*writing audio file windows ding.ogg...
*writing audio file windows ding.ogg...
*writing audio file windows ding.ogg...
*writing audio file windows ding.ogg...
*writing audio file windows ding.ogg...
*writing audio file windows ding.ogg...
Writing Chunk... AGRP
Writing Chunk... SPRT
Warning : resource sprite100_sprite100_0 rescaled from 1134,580 to 567,290
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Warning : resource fnt_bCH2_fnt_bCH2 rescaled from 2048,1024 to 1024,512
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
5 Compressing texture... writing texture texture_5.png...
6 Compressing texture... writing texture texture_6.png...
7 Compressing texture... writing texture texture_7.png...
8 Compressing texture... writing texture texture_8.png...
9 Compressing texture... writing texture texture_9.png...
10 Compressing texture... writing texture texture_10.png...
11 Compressing texture... writing texture texture_11.png...
12 Compressing texture... writing texture texture_12.png...
13 Compressing texture... writing texture texture_13.png...
14 Compressing texture... writing texture texture_14.png...
15 Compressing texture... writing texture texture_15.png...
16 Compressing texture... writing texture texture_16.png...
17 Compressing texture... writing texture texture_17.png...
18 Compressing texture... writing texture texture_18.png...
Writing Chunk... AUDO
Using NDKDir = C:\Users\bates\Documents\Android\android-ndk-r12b
Using PlatformDir = C:\Users\bates\Documents\Android\android-ndk-r12b\platforms\android-14
Using ARMToolChain = C:\Users\bates\Documents\Android\android-ndk-r12b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64
Using X86ToolChain = C:\Users\bates\Documents\Android\android-ndk-r12b\toolchains\x86-4.9\prebuilt\windows-x86_64
Using MIPSToolChain = C:\Users\bates\Documents\Android\android-ndk-r12b\toolchains\mipsel-linux-android-4.9\prebuilt\windows-x86_64
saving file C:\Users\bates\AppData\Local\gm_ttt_76108\gm_ttt_77638\PerfectMobilenewnew.droid
Build for architecture - armv5
In file included from C:/Users/bates/OneDrive/Documents/GameMaker/Cache/PerfectMobilenewnew/Default/Scripts/PerfectMobilenewnew.vars.cpp:1:
In file included from C:\Users\bates\AppData\Roaming\GameMaker-Studio\YYC\include\YYGML.h:12:
C:\Users\bates\Documents\Android\android-ndk-r12b\platforms\android-14\arch-arm/usr/include\math.h:24:9: warning: '__pure2' macro redefined [-Wmacro-redefined]
#define __pure2
^
C:\Users\bates\Documents\Android\android-ndk-r12b\platforms\android-14\arch-arm/usr/include\sys/cdefs.h:198:9: note: previous definition is here
#define __pure2 __attribute__((__const__)) /* Android-added: used by FreeBSD libm */
^
1 warning generated.
linking libyoyo.so
Build for architecture - armv7
In file included from C:/Users/bates/OneDrive/Documents/GameMaker/Cache/PerfectMobilenewnew/Default/Scripts/PerfectMobilenewnew.vars.cpp:1:
In file included from C:\Users\bates\AppData\Roaming\GameMaker-Studio\YYC\include\YYGML.h:12:
C:\Users\bates\Documents\Android\android-ndk-r12b\platforms\android-14\arch-arm/usr/include\math.h:24:9: warning: '__pure2' macro redefined [-Wmacro-redefined]
#define __pure2
^
C:\Users\bates\Documents\Android\android-ndk-r12b\platforms\android-14\arch-arm/usr/include\sys/cdefs.h:198:9: note: previous definition is here
#define __pure2 __attribute__((__const__)) /* Android-added: used by FreeBSD libm */
^
1 warning generated.
linking libyoyo.so
Build for architecture - x86
In file included from C:/Users/bates/OneDrive/Documents/GameMaker/Cache/PerfectMobilenewnew/Default/Scripts/PerfectMobilenewnew.vars.cpp:1:
In file included from C:\Users\bates\AppData\Roaming\GameMaker-Studio\YYC\include\YYGML.h:12:
C:\Users\bates\Documents\Android\android-ndk-r12b\platforms\android-14\arch-x86/usr/include\math.h:24:9: warning: '__pure2' macro redefined [-Wmacro-redefined]
#define __pure2
^
C:\Users\bates\Documents\Android\android-ndk-r12b\platforms\android-14\arch-x86/usr/include\sys/cdefs.h:198:9: note: previous definition is here
#define __pure2 __attribute__((__const__)) /* Android-added: used by FreeBSD libm */
^
1 warning generated.
linking libyoyo.so
Build for architecture - mips
In file included from C:/Users/bates/OneDrive/Documents/GameMaker/Cache/PerfectMobilenewnew/Default/Scripts/PerfectMobilenewnew.vars.cpp:1:
In file included from C:\Users\bates\AppData\Roaming\GameMaker-Studio\YYC\include\YYGML.h:12:
C:\Users\bates\Documents\Android\android-ndk-r12b\platforms\android-14\arch-mips/usr/include\math.h:24:9: warning: '__pure2' macro redefined [-Wmacro-redefined]
#define __pure2
^
C:\Users\bates\Documents\Android\android-ndk-r12b\platforms\android-14\arch-mips/usr/include\sys/cdefs.h:198:9: note: previous definition is here
#define __pure2 __attribute__((__const__)) /* Android-added: used by FreeBSD libm */
^
1 warning generated.
linking libyoyo.so
Stats : GMA : Elapsed=41134.8998
Stats : GMA : sp=111,au=6,bk=11,pt=0,sc=2,sh=0,fo=8,tl=0,ob=99,ro=15,da=0,ex=1,ma=52,fm=0x821448E80064
cmd /c "subst Z: "C:\Users\bates\OneDrive\Documents\GameMaker\Cache\PerfectMobilenewnew\Android_YYC\Default" && Z: && cd \com.companyname.PerfectMobile && "C:\Users\bates\AppData\Roaming\GameMaker-Studio\Android\runner\gradle\gradlew" assembleRelease lint "
FAILURE: Build failed with an exception.
* What went wrong:
A problem occurred configuring root project ''.
> Could not resolve all dependencies for configuration ':classpath'.
> Could not resolve com.android.tools.build:gradle:2.2.0+.
Required by:
project :
> Could not resolve com.android.tools.build:gradle:2.2.0+.
> Failed to list versions for com.android.tools.build:gradle.
> Unable to load Maven meta-data from https://jcenter.bintray.com/com/android/tools/build/gradle/maven-metadata.xml.
> Could not GET 'https://jcenter.bintray.com/com/android/tools/build/gradle/maven-metadata.xml'.
> jcenter.bintray.com
> Could not resolve com.android.tools.build:gradle:2.2.0+.
> Failed to list versions for com.android.tools.build:gradle.
> Unable to load Maven meta-data from https://repo1.maven.org/maven2/com/android/tools/build/gradle/maven-metadata.xml.
> Could not GET 'https://repo1.maven.org/maven2/com/android/tools/build/gradle/maven-metadata.xml'.
> repo1.maven.org
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
Total time: 2.364 secs
cmd /c "subst /d Z:"
Lint Build report available at C:\Users\bates\OneDrive\Documents\GameMaker\Cache\PerfectMobilenewnew\Android_YYC\Default/com.companyname.PerfectMobile\build\outputs\lint-results.html
Compile finished: 4:29:54 PM