L
LV154
Guest
Dear all,
I'm hoping to gain some input from users that are more aware of how GM operates. I currently have a project that freezes on preview and cannot pin point why. It doesn't happen all the time, and have not been able to identify the specific trigger. The exe will run fine and then become completely unresponsive, before the "stopped working" dialog box appears. As there is no fatal error, I'm beginning to question as to whether this is possibly due to some memory leak as the game does utilise external sounds that are supposed to be discarded once the player is far enough from the source.
If it helps, this is on GM 8.1, windows 10. Does anybody have any ideas?
I'm hoping to gain some input from users that are more aware of how GM operates. I currently have a project that freezes on preview and cannot pin point why. It doesn't happen all the time, and have not been able to identify the specific trigger. The exe will run fine and then become completely unresponsive, before the "stopped working" dialog box appears. As there is no fatal error, I'm beginning to question as to whether this is possibly due to some memory leak as the game does utilise external sounds that are supposed to be discarded once the player is far enough from the source.
If it helps, this is on GM 8.1, windows 10. Does anybody have any ideas?