M
Misty
Guest
Nocturne said to tidy up my thread and give more info. Here is the GIF I promised yesterday:
Basically what this FPS is going to be is an online multiplayer game. But it will also have Realistic AI bots to fill for players quitting out, or for single player enjoyment, maybe also even a tournament mode.
What this engine already has is movement, collisions, death and Headshot detection. What does it need? It needs guns. Levels. Music, menus, and netcode.
Also it's going to have a bit of DLC maybe even some lootboxes. Basically, its not going to be a pay to win game. But the lootboxes aren't going to be just cosmetic. There are going to be cosmetic beauty upgrades you can buy for your character and weapons. But also you can buy certain special guns. It is not pay to win because you won't get a huge advantage from these guns, also you can pick up dead enemies guns even if you don't own the gun. For example let's say the Desert Eagle is a default gun. You can also buy a .44 magnum using a microtransaction. This doesn't make you a god, you can still die from a desert eagle, but the 44 mag will be slightly different to a desert eagle in some ways. I never want to sacrifice balance in the name of microtransactions. I do everything in the name of balance. Its more fun this way to have microtransactions that aren't purely cosmetic. Not to the extent of how LOL and Happy Wars used to be, I remember you had to buy most of the OP characters, and I don't want it to be like that.
Also I'm going to launch a kickstarter. The money is going to be for artists to make levels, characters, and guns. Also I want the game to have cool music too. I want people in this thread to debate what will be a reasonable price for a kickstarter, then launch a kickstarter.
Basically I want this game to have cool music, music such as this:
Also here is what I think are the best FPSs so far, I want my game as good if not better than them:
GE/Perfect Dark
Old Unreal Tournament
Quake 3
Heretic
CS: GO
Half life
Overwatch
Halo 1 and 2.
Metroid Prime 1 and 2.
Turok.
Basically what this FPS is going to be is an online multiplayer game. But it will also have Realistic AI bots to fill for players quitting out, or for single player enjoyment, maybe also even a tournament mode.
What this engine already has is movement, collisions, death and Headshot detection. What does it need? It needs guns. Levels. Music, menus, and netcode.
Also it's going to have a bit of DLC maybe even some lootboxes. Basically, its not going to be a pay to win game. But the lootboxes aren't going to be just cosmetic. There are going to be cosmetic beauty upgrades you can buy for your character and weapons. But also you can buy certain special guns. It is not pay to win because you won't get a huge advantage from these guns, also you can pick up dead enemies guns even if you don't own the gun. For example let's say the Desert Eagle is a default gun. You can also buy a .44 magnum using a microtransaction. This doesn't make you a god, you can still die from a desert eagle, but the 44 mag will be slightly different to a desert eagle in some ways. I never want to sacrifice balance in the name of microtransactions. I do everything in the name of balance. Its more fun this way to have microtransactions that aren't purely cosmetic. Not to the extent of how LOL and Happy Wars used to be, I remember you had to buy most of the OP characters, and I don't want it to be like that.
Also I'm going to launch a kickstarter. The money is going to be for artists to make levels, characters, and guns. Also I want the game to have cool music too. I want people in this thread to debate what will be a reasonable price for a kickstarter, then launch a kickstarter.
Basically I want this game to have cool music, music such as this:
Also here is what I think are the best FPSs so far, I want my game as good if not better than them:
GE/Perfect Dark
Old Unreal Tournament
Quake 3
Heretic
CS: GO
Half life
Overwatch
Halo 1 and 2.
Metroid Prime 1 and 2.
Turok.
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