Q
QatariGameDev
Guest
Hi GMfolks,
Not sure if this only me or not, But since GMS 2 released, I started to see the most games have been published or promoted in YoYo Games mostly are pixel arts or retro-inspired games that targeting the consoles (Switch, PS4, etc..).
That's fine, But for mobile game development, I see Game Maker Studio 2 still require more features to ease the process.
1- The camera and game resolutions system: This requires too much work to make you adapting all the mobile screen resolutions compared to other competing game engines, Or the game will be stretched horribly if not designed wisely.
2- True vector graphics support: I know this feature already in Game Maker Studio 2, but I don't see much spotlight or tutorials to encourage the usage, Even with bitmap sprites, I made a comparison with Game Maker sprites scaling with another game engine, Game Maker result still look more pixelated and blurred, Why?
3- In-game loading scenes/levels over the network feature: Not sure if this supported or not, But when developing a mobile game you might end with huge file size, How we surpass this issue for mobile games?
4- Multiplayer support for Mobile Games: Even Game Maker Studio support networking but compared to Unity3d and Unreal engine for mobile games, Game Maker Studio 2 is not recommended for making mobile online games (Correct me here if I am wrong)
Despite the points I have listed, I still believe the camera and screen resolutions set up in Game Maker Studio 2 requires more focus to ease the process for the game developers, This purely an opinion and I might be all wrong.
Thank you.
Not sure if this only me or not, But since GMS 2 released, I started to see the most games have been published or promoted in YoYo Games mostly are pixel arts or retro-inspired games that targeting the consoles (Switch, PS4, etc..).
That's fine, But for mobile game development, I see Game Maker Studio 2 still require more features to ease the process.
1- The camera and game resolutions system: This requires too much work to make you adapting all the mobile screen resolutions compared to other competing game engines, Or the game will be stretched horribly if not designed wisely.
2- True vector graphics support: I know this feature already in Game Maker Studio 2, but I don't see much spotlight or tutorials to encourage the usage, Even with bitmap sprites, I made a comparison with Game Maker sprites scaling with another game engine, Game Maker result still look more pixelated and blurred, Why?
3- In-game loading scenes/levels over the network feature: Not sure if this supported or not, But when developing a mobile game you might end with huge file size, How we surpass this issue for mobile games?
4- Multiplayer support for Mobile Games: Even Game Maker Studio support networking but compared to Unity3d and Unreal engine for mobile games, Game Maker Studio 2 is not recommended for making mobile online games (Correct me here if I am wrong)
Despite the points I have listed, I still believe the camera and screen resolutions set up in Game Maker Studio 2 requires more focus to ease the process for the game developers, This purely an opinion and I might be all wrong.
Thank you.