Carloskhard
Member
So I've make an effect that makes the whole screen tints red.
So far I was doing it by drawing a red rectangle over the whole camera space but my camera in the game rotates a lot and drawing always at the right position and angle is hard.
Should I try using shaders for tinting the whole camera? How could I do it so the shaders applies to all of the view?
This could also be applies with black screens.
Thanks
So far I was doing it by drawing a red rectangle over the whole camera space but my camera in the game rotates a lot and drawing always at the right position and angle is hard.
Should I try using shaders for tinting the whole camera? How could I do it so the shaders applies to all of the view?
This could also be applies with black screens.
Thanks