Simon Gust
Member
Hello fellow designers
I have picked up the design of my project (desolation of the heron) (title not set) again after a long pause.
And I now know in what direction I want to go with this.
For those who don't know, my project is a Terraria ripoff but it has nuts goners, so it's legal.
https://forum.yoyogames.com/index.php?threads/desolation-of-the-heron.53662/
A sorta semi-rpg is what I had in mind.
What do you think of this?
Main Mechanics:
Notes:
Are these mechanics interesting?
Has there been something like this before?
Does it sound appealing?
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Races:
Now, does this sound balanced?
Are there some abilities that sound too op or awful?
Can the player exploit these?
What would you pick if you had the choice?
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Biomes:
I wanted it so that the player has to visit each biome multiple times but I do not want it to be like a quest system where the player is ordered to "go there do that, then give me this from there, then defeat that in there".
It needs more spice, at the same time I do not want to copy from Terraria or Starbound.
It's hard for me, I've played almost 2000 hours in Terraria and every second thought that comes up is already a copy from that game.
Ideas and suggestions are welcome!
I have picked up the design of my project (desolation of the heron) (title not set) again after a long pause.
And I now know in what direction I want to go with this.
For those who don't know, my project is a Terraria ripoff but it has nuts goners, so it's legal.
https://forum.yoyogames.com/index.php?threads/desolation-of-the-heron.53662/
A sorta semi-rpg is what I had in mind.
What do you think of this?
Main Mechanics:
Code:
- the player can choose between several races at the start. Each race comes with different stats and boni.
- the player manages stats such as health, energy, attack power and defense.
- Each race has 2 passive boni
- The Player has an unlimited amount of accessory slots unlike Terraria, what is limited is the aount of points you can use to equip accessories. Each accessory costs an amount of points, better accessories cost more than weaker ones. Similar to paper mario. The amount of accessory points can be incrased.
Code:
- Health does not regenerate naturally.
- Energy slowly Regenerates.
- the racial bonuses are supposed to be very powerful and balanced so that the player is troubled to decide which race to pick.
- the player can get extra stats (max hp, max_ep and accessory points) from destroying "magic" crystals. They are hidden in the underground.
- there are weapons that range from swords to rocket launchers.
- there is armor and other accessories to be equipped.
- there are several biomes to be explored and "completed".
Are these mechanics interesting?
Has there been something like this before?
Does it sound appealing?
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Races:
Code:
- Humans are boring and get no stat boni.
They have better drop rates
They get 2 extra "accessory" slots
Their appearance is human-like.
- Pedestrials have a 40% health bonus to start with (14 instead of 10).
33% better vision in the dark, enemies are always visible
They get the a slow natural health regen (0.20 / sec) from the start.
Their appearance is rat-like.
- The Heavenborn get an 100% energy bonus to start with (4 instead of 2).
Every Attack that used energy is doubled.
Their wings allow them temporary flight.
Their appearance is bird-like.
- The Preubii start with a shield that has a capacity of 2.
<open passive slot>
They can use tools and weapons 40% faster than any other race.
Their appearance is robot- / android-like.
- The Thorrent start with additional attack power (1 instead of 0).
They deal 40% more damage below 33% health
They are completely immune to fire and lava damage.
Their appearance is demon-like.
- Hythralls start with additional defense (1 instead of 0).
Every ranged attack of theirs pierce through all enemies and penetrate 1 defense as well.
They are excellent swimmers and can breathe underwater.
Their appearance is reptilian- / amphibian-like.
Now, does this sound balanced?
Are there some abilities that sound too op or awful?
Can the player exploit these?
What would you pick if you had the choice?
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Biomes:
Code:
- Start in the forest biome
- The player can explore cave systems to find treasure
- The worlds should feature both a tundra and a desert biome(s)
- A crystal biome resides "somewhere", it should prepare the player for the next challenges.
- The jungle biome bodes a challenge for the player, it contains great treasure.
It needs more spice, at the same time I do not want to copy from Terraria or Starbound.
It's hard for me, I've played almost 2000 hours in Terraria and every second thought that comes up is already a copy from that game.
Ideas and suggestions are welcome!
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