N
nlolotte
Guest
Hello,
Just looking to get some input on what you feel creates a good sense of weight when attacking in games.
In my game I have 5 different attack types. Empty handed, stabbing, slashing, swinging and lunges. The empty hand and stab attacks are fast, swinging and lunges are slower and cause the player to move forward a little into the attack and slashing is moderate speed.
Games like dark souls do a great job of reflecting weight depending on armour and weapon used. I want to achieve the same feel.
I noticed a lot of games use:
Just looking to get some input on what you feel creates a good sense of weight when attacking in games.
In my game I have 5 different attack types. Empty handed, stabbing, slashing, swinging and lunges. The empty hand and stab attacks are fast, swinging and lunges are slower and cause the player to move forward a little into the attack and slashing is moderate speed.
Games like dark souls do a great job of reflecting weight depending on armour and weapon used. I want to achieve the same feel.
I noticed a lot of games use:
- Screen shake
- Animation key frames
- Knockback
- Other effects like dust clouds and dash lines.